UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextRunRenderer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5
6class IRunRenderer;
7
9{
12 , Range( InRange )
14 {
15
16 }
17
19 {
20 return LineIndex == Other.LineIndex
21 && Range == Other.Range
23 }
24
26 {
27 return LineIndex != Other.LineIndex
28 || Range != Other.Range
30 }
31
35};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IRunRenderer.h:7
Definition Renderer.Build.cs:6
Renderer(ReadOnlyTargetRules Target)
Definition Renderer.Build.cs:7
Definition UnrealString.h:234
Definition TextRunRenderer.h:9
FTextRunRenderer(int32 InLineIndex, const FTextRange &InRange, const TSharedRef< IRunRenderer > &InRenderer)
Definition TextRunRenderer.h:10
int32 LineIndex
Definition TextRunRenderer.h:32
TSharedRef< IRunRenderer > Renderer
Definition TextRunRenderer.h:34
bool operator==(const FTextRunRenderer &Other) const
Definition TextRunRenderer.h:18
FTextRange Range
Definition TextRunRenderer.h:33
bool operator!=(const FTextRunRenderer &Other) const
Definition TextRunRenderer.h:25