UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureCompiler.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
6#include "Containers/Set.h"
8
9#if WITH_EDITOR
10
12class UTexture;
14enum class EQueuedWorkPriority : uint8;
15
17
19{
20public:
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56 ENGINE_API void FinishAllCompilation() override;
57
61 ENGINE_API bool IsAsyncCompilationAllowed(UTexture* InTexture) const;
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76 ENGINE_API FQueuedThreadPool* GetThreadPool() const;
77
81 ENGINE_API void Shutdown() override;
82
84 ENGINE_API static FName GetStaticAssetTypeName();
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90
91private:
92 friend class FAssetCompilingManager;
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101
102 FName GetAssetTypeName() const override;
103 FTextFormat GetAssetNameFormat() const override;
105 int32 GetNumRemainingAssets() const override;
106 void ProcessAsyncTasks(bool bLimitExecutionTime = false) override;
108
110 void ProcessTextures(bool bLimitExecutionTime, int32 MaximumPriority = -1);
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119
122 double LastReschedule = 0.0f;
123 bool bHasShutdown = false;
124 bool bIsRoutingPostCompilation = false;
128
131};
132
133#endif
134
135#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
136#include "CoreMinimal.h"
139#endif
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_MULTICAST_DELEGATE_OneParam(DelegateName, Param1Type)
Definition DelegateCombinations.h:49
EQueuedWorkPriority
Definition QueuedThreadPool.h:14
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition AssetCompilingManager.h:44
Definition AsyncCompilationHelpers.h:14
Definition NameTypes.h:617
Definition QueuedThreadPool.h:105
Definition Text.h:278
Definition ArrayView.h:139
Definition Array.h:670
Definition UniquePtr.h:107
Definition ConsumeAllMpmcQueue.h:26
Definition Texture.h:1219
void FinishCompilation(TFunctionRef< ICompilable &(int32 Index)> Getter, int32 Num, TFunctionRef< void(ICompilable *)> PostCompileSingle)
Definition AsyncCompilationHelpers.cpp:90
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition IAssetCompilingManager.h:15
Definition IAssetCompilingManager.h:25
virtual TArrayView< FName > GetDependentTypeNames() const =0
virtual int32 GetNumRemainingAssets() const =0
virtual void Shutdown()=0
virtual void MarkCompilationAsCanceled(TArrayView< UObject *const > InObjects)
Definition IAssetCompilingManager.h:59
virtual void ProcessAsyncTasks(bool bLimitExecutionTime=false)=0
virtual FTextFormat GetAssetNameFormat() const =0
virtual void FinishAllCompilation()=0
virtual FName GetAssetTypeName() const =0
virtual void FinishCompilationForObjects(TArrayView< UObject *const > InObjects)
Definition IAssetCompilingManager.h:51
Definition WeakObjectPtrTemplates.h:25