UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureImportUserSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
11
12#include "TextureImportUserSettings.generated.h"
13
15
16UCLASS(config = EditorPerProjectUserSettings, meta=(DisplayName="Texture Import"), MinimalAPI)
18{
20
21public:
22 UPROPERTY(config, EditAnywhere, Category=ImportSettings, meta = (
23 DisplayName = "When to infill RGB in transparent white PNG",
24 ToolTip = "Whether to perform infill only for binary transparency, always, or never. If set to 'default', uses global project setting."))
26};
27
29{
34}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ETextureImportPNGInfill
Definition TextureImportSettings.h:39
Definition TextureUtilitiesCommon.build.cs:6
Definition DeveloperSettings.h:24
Definition TextureImportUserSettings.h:18
UPROPERTY(config, EditAnywhere, Category=ImportSettings, meta=(DisplayName="When to infill RGB in transparent white PNG", ToolTip="Whether to perform infill only for binary transparency, always, or never. If set to 'default', uses global project setting.")) ETextureImportPNGInfill PNGInfill
Definition AdvancedWidgetsModule.cpp:13
Definition UnrealType.h:6865