UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TexturePageLocks.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Containers/HashTable.h"
7#include "VirtualTexturing.h"
8
15{
16public:
18
22
25
26 bool IsLocked(const FVirtualTextureLocalTile& Tile) const;
27
28private:
29 uint32 AcquireIndex();
30
31 FHashTable TileHash;
32 FHashTable ProducerToTileIndex;
34 TArray<uint16> LockCounts;
35 TArray<uint32> FreeIndices;
36};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FRWLock Lock
Definition UnversionedPropertySerialization.cpp:921
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition HashTable.h:210
Definition TexturePageLocks.h:15
bool Unlock(const FVirtualTextureLocalTile &Tile)
Definition TexturePageLocks.cpp:44
FTexturePageLocks()
Definition TexturePageLocks.cpp:5
bool IsLocked(const FVirtualTextureLocalTile &Tile) const
Definition TexturePageLocks.cpp:100
void ForceUnlockAll(const FVirtualTextureProducerHandle &ProducerHandle, TArray< FVirtualTextureLocalTile > &OutUnlockedTiles)
Definition TexturePageLocks.cpp:74
Definition Array.h:670
Definition VirtualTexturing.h:495
Definition VirtualTexturing.h:33