UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TransformStateStreamHandle.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
StateStreamHandle.h
"
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#include "TransformStateStreamHandle.generated.h"
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struct
FTransformDynamicState
;
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// Handle for transform instance
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USTRUCT
(
StateStreamHandle
)
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struct
FTransformHandle
:
public
FStateStreamHandle
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{
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GENERATED_USTRUCT_BODY
()
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};
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StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
USTRUCT
#define USTRUCT(...)
Definition
ObjectMacros.h:746
GENERATED_USTRUCT_BODY
#define GENERATED_USTRUCT_BODY(...)
Definition
ObjectMacros.h:767
StateStreamHandle.h
FStateStreamHandle
Definition
StateStreamHandle.h:25
FTransformDynamicState
Definition
TransformStateStream.h:25
FTransformHandle
Definition
TransformStateStreamHandle.h:15
Engine
Source
Runtime
StateStream
Public
TransformStateStreamHandle.h
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1.9.8