UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FORCEINLINE VectorRegister4Float VectorSubtract(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:731
FORCEINLINE VectorRegister4Float VectorMin(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1686
FORCEINLINE VectorRegister4Float VectorDot4(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:901
FORCEINLINE VectorRegister4Float VectorMax(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1713
FORCEINLINE VectorRegister4Float VectorBitwiseAnd(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1165
FORCEINLINE VectorRegister4Float VectorSelect(const VectorRegister4Float &Mask, const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1105
FORCEINLINE VectorRegister4Float VectorCompareGE(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1000
FORCEINLINE VectorRegister4Float VectorAbs(const VectorRegister4Float &Vec)
Definition UnrealMathFPU.h:661
FORCEINLINE float VectorDot3Scalar(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:861
void VectorStoreAligned(const VectorRegister4Float &Vec, float *Ptr)
Definition UnrealMathFPU.h:534
Definition TriangleRegister.h:14
FORCEINLINE const FAABB3 BoundingBox() const
Definition TriangleRegister.h:53
FORCEINLINE FReal GetMargin() const
Definition TriangleRegister.h:48
FORCEINLINE VectorRegister4Float SupportCoreSimd(const VectorRegister4Float &Direction, const FReal InMargin) const
Definition TriangleRegister.h:27
FORCEINLINE FRealSingle GetRadiusf() const
Definition TriangleRegister.h:51
FORCEINLINE bool IsTooBigForSinglePrecision() const
Definition TriangleRegister.h:67
FORCEINLINE FRealSingle GetMarginf() const
Definition TriangleRegister.h:50
FTriangleRegister(const VectorRegister4Float &InA, const VectorRegister4Float &InB, const VectorRegister4Float &InC)
Definition TriangleRegister.h:20
FTriangleRegister()
Definition TriangleRegister.h:16
FORCEINLINE FReal GetRadius() const
Definition TriangleRegister.h:49
Definition SkeletalMeshComponent.h:307
FRealDouble FReal
Definition Real.h:22
float FRealSingle
Definition Real.h:14
TAABB< FReal, 3 > FAABB3
Definition ImplicitObject.h:34
Definition UnrealMathFPU.h:20