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| void | AnimationCore::SolveTwoBoneIK (FTransform &InOutRootTransform, FTransform &InOutJointTransform, FTransform &InOutEndTransform, const FVector &JointTarget, const FVector &Effector, bool bAllowStretching, double StartStretchRatio, double MaxStretchScale) |
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| void | AnimationCore::SolveTwoBoneIK (FTransform &InOutRootTransform, FTransform &InOutJointTransform, FTransform &InOutEndTransform, const FVector &JointTarget, const FVector &Effector, double UpperLimbLength, double LowerLimbLength, bool bAllowStretching, double StartStretchRatio, double MaxStretchScale) |
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| void | AnimationCore::SolveTwoBoneIK (const FVector &RootPos, const FVector &JointPos, const FVector &EndPos, const FVector &JointTarget, const FVector &Effector, FVector &OutJointPos, FVector &OutEndPos, bool bAllowStretching, double StartStretchRatio, double MaxStretchScale) |
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| void | AnimationCore::SolveTwoBoneIK (const FVector &RootPos, const FVector &JointPos, const FVector &EndPos, const FVector &JointTarget, const FVector &Effector, FVector &OutJointPos, FVector &OutEndPos, double UpperLimbLength, double LowerLimbLength, bool bAllowStretching, double StartStretchRatio, double MaxStretchScale) |
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