UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VVMCVars.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7#if WITH_VERSE_VM || defined(__INTELLISENSE__)
8#include "Math/RandomStream.h"
9#endif // WITH_VERSE_VM
10
11namespace Verse
12{
13#if WITH_VERSE_VM || defined(__INTELLISENSE__)
20{
22{
23 Off = 0,
24 SetLiveRanges = 1,
26};
27} // namespace BytecodeRegisterAllocation
31#endif // WITH_VERSE_VM
32
37} // namespace Verse
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IConsoleManager.h:1792
Definition Archive.h:36
TAutoConsoleVariable< bool > CVarForceCompileFramework(TEXT("verse.ForceCompileFramework"), WITH_VERSE_VM, TEXT("When true, compile framework packages from source instead of loading cooked packages."), ECVF_Default)
Definition VVMCVars.h:35
TAutoConsoleVariable< bool > CVarEnableAssetClassRedirectors(TEXT("verse.EnableAssetClassRedirectors"), false, TEXT("If true, asset class aliases will be added to the list of redirectors for their package."), ECVF_Default)
Definition VVMCVars.h:34
TAutoConsoleVariable< bool > CVarBreakOnVerseRuntimeError(TEXT("verse.Diagnostics.BreakOnVerseRuntimeError"), false, TEXT("If set to `true`, will break into the debugger on encountering a Verse runtime error."))
Definition VVMCVars.h:36
TAutoConsoleVariable< bool > CVarUseDynamicSubobjectInstancing(TEXT("verse.UseDynamicSubobjectInstancing"), true, TEXT("If true, Verse classes compiled with dynamic reference support will use dynamic subobject instancing."), ECVF_Default)
Definition VVMCVars.h:33
Definition RandomStream.h:20