7#include "VirtualTextureBuilder.generated.h"
23 int32 TileBorderSize = 0;
30 bool bSinglePhysicalSpace =
false;
58 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
Texture, meta = (EditCondition=bSeparateTextureForMobile))
70 bool bSeparateTextureForMobile =
false;
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
EShadingPath
Definition SceneUtils.h:24
ETextureLossyCompressionAmount
Definition TextureDefines.h:270
Definition Archive.h:1208
Definition UnrealType.h:174
Definition EnumAsByte.h:22
Definition VirtualTexture.h:39
Definition VirtualTextureBuilder.h:48
constexpr int32 TileSize
Definition MegaLights.cpp:463
@ false
Definition radaudio_common.h:23
Definition ObjectPtr.h:488