UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureBuilder.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/Texture.h"
7#include "VirtualTextureBuilder.generated.h"
8
9enum class EShadingPath;
10
11#if WITH_EDITOR
12
15{
16 uint64 BuildHash = 0;
17
18 int32 LayerCount = 0;
21
22 int32 TileSize = 0;
23 int32 TileBorderSize = 0;
24
26 ETextureLossyCompressionAmount LossyCompressionAmount = TLCA_Default;
27
28 UE_DEPRECATED(5.6, "bContinuousUpdate is not used.")
29 bool bContinuousUpdate = false;
30 bool bSinglePhysicalSpace = false;
31
32 int32 NumMips = 0;
33
34 uint32 InSizeX = 0;
35 uint32 InSizeY = 0;
36 uint8 const* InData = nullptr;
37};
38
39#endif
40
46UCLASS(ClassGroup = Rendering, BlueprintType, MinimalAPI, meta = (DisplayName = "Streaming Runtime Virtual Texture"))
48{
49public:
52
54 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Texture)
56
58 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Texture, meta = (EditCondition=bSeparateTextureForMobile))
59 TObjectPtr<class UVirtualTexture2D> TextureMobile;
60
62 UPROPERTY()
63 uint64 BuildHash;
64
66 ENGINE_API UVirtualTexture2D* GetVirtualTexture(EShadingPath ShadingPath) const;
67
69 UPROPERTY(EditAnywhere, Category = Texture)
70 bool bSeparateTextureForMobile = false;
71
72#if WITH_EDITOR
75#endif
76
77protected:
78 //~ Begin UObject Interface
79 virtual void Serialize(FArchive& Ar) override;
80 virtual void PostLoad() override;
81#if WITH_EDITOR
82 virtual bool CanEditChange(const FProperty* InProperty) const override;
83#endif // WITH_EDITOR
84 //~ End UObject Interface
85};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
EShadingPath
Definition SceneUtils.h:24
ETextureLossyCompressionAmount
Definition TextureDefines.h:270
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Archive.h:1208
Definition UnrealType.h:174
Definition Array.h:670
Definition EnumAsByte.h:22
Definition Object.h:95
Definition VirtualTexture.h:39
Definition VirtualTextureBuilder.h:48
constexpr int32 TileSize
Definition MegaLights.cpp:463
@ false
Definition radaudio_common.h:23
Definition ObjectPtr.h:488