UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureFeedbackBuffer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "RHI.h"
7
8class FRDGBuffer;
9class FRDGBuilder;
10class FRHICommandList;
11
16{
17 UE_DEPRECATED(5.6, "Directly set up members instead.")
19 UE_DEPRECATED(5.6, "All feedback buffers are 1D. Directly set up members instead.")
21 UE_DEPRECATED(5.6, "All feedback buffers are 1D. Directly set up members instead.")
23
27 bool bSizeInHeader = false;
29 bool bPageAndCount = false;
30};
31
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
RENDERER_API void SubmitVirtualTextureFeedbackBuffer(FRHICommandList &RHICmdList, FBufferRHIRef const &InBuffer, FVirtualTextureFeedbackBufferDesc const &InDesc)
Definition VirtualTextureFeedbackBuffer.cpp:31
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RHICommandList.h:3819
Definition ArrayView.h:139
Definition VirtualTextureFeedbackBuffer.h:16
uint32 BufferSize
Definition VirtualTextureFeedbackBuffer.h:25
bool bSizeInHeader
Definition VirtualTextureFeedbackBuffer.h:27
RENDERER_API void Init2D(FIntPoint InBufferSize)
Definition VirtualTextureFeedbackBuffer.cpp:15
bool bPageAndCount
Definition VirtualTextureFeedbackBuffer.h:29
Definition IntPoint.h:25