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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualTextureFeedbackBuffer.h>
Public Member Functions | |
| RENDERER_API void | Init (int32 InBufferSize) |
| RENDERER_API void | Init2D (FIntPoint InBufferSize) |
| RENDERER_API void | Init2D (FIntPoint InUnscaledBufferSize, TArrayView< FIntRect > const &InUnscaledViewRects, int32 InBufferScale) |
Public Attributes | |
| uint32 | BufferSize = 0 |
| bool | bSizeInHeader = false |
| bool | bPageAndCount = false |
Description of how to interpret an RHIBuffer that is being fed to the virtual texture feedback system.
| void FVirtualTextureFeedbackBufferDesc::Init2D | ( | FIntPoint | InUnscaledBufferSize, |
| TArrayView< FIntRect > const & | InUnscaledViewRects, | ||
| int32 | InBufferScale | ||
| ) |
True if buffer made up of pairs of page id and count (stride 2). False if buffer is page ids only (stride 1).
True if size of valid data in buffer is stored in the first item in the buffer.
| uint32 FVirtualTextureFeedbackBufferDesc::BufferSize = 0 |
Reserved number of feedback items in buffer.