94 float ReleaseThreshold;
95 float CurrentAmplitude;
96 bool bOnsetWasInLastBuffer;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
Definition VoiceProcessing.h:18
SIGNALPROCESSING_API void SetNumSamples(uint32 NumSamples)
Definition VoiceProcessing.cpp:36
SIGNALPROCESSING_API float ProcessInput(const float &Input, float &Output)
Definition VoiceProcessing.cpp:19
Definition VoiceProcessing.h:44
SIGNALPROCESSING_API float ProcessAudio(const VectorRegister4Float &Input, VectorRegister4Float &Output)
Definition VoiceProcessing.cpp:55
Definition VoiceProcessing.h:69
SIGNALPROCESSING_API void SetThreshold(float InThreshold)
Definition VoiceProcessing.cpp:149
SIGNALPROCESSING_API float GetCurrentAmplitude()
Definition VoiceProcessing.cpp:154
SIGNALPROCESSING_API int32 ProcessBuffer(const float *InAudio, float *OutAudio, int32 NumSamples)
Definition VoiceProcessing.cpp:87
Definition VoiceProcessing.h:104
SIGNALPROCESSING_API float ProcessAudio(float *InAudio, int32 NumSamples, float InAmplitude)
Definition VoiceProcessing.cpp:168
SIGNALPROCESSING_API void SetAdaptiveRate(int32 InAdaptiveRate)
Definition VoiceProcessing.cpp:180
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53
Definition UnrealMathFPU.h:20