![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <VoiceProcessing.h>
Public Member Functions | |
| SIGNALPROCESSING_API | FMovingAverager (uint32 NumSamples) |
| SIGNALPROCESSING_API float | ProcessInput (const float &Input, float &Output) |
| SIGNALPROCESSING_API void | SetNumSamples (uint32 NumSamples) |
This class buffers audio while maintaining a running average of the underlying buffer. This is useful for cases where we can't use a peak detector with asymptotic tracking. For example: lookahead limiters, silence detection, etc.
| Audio::FMovingAverager::FMovingAverager | ( | uint32 | NumSamples | ) |