UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VorbisAudioInfo.cpp File Reference
#include "Decoders/VorbisAudioInfo.h"
#include "Interfaces/IAudioFormat.h"
#include "Audio.h"
#include <ogg/os_types.h>
#include <vorbis/codec.h>
#include "Misc/Paths.h"

Classes

struct  FVorbisFileWrapper
 
class  FVorbisAudioDecoderModule
 

Namespaces

namespace  VorbisChannelInfo
 

Macros

#define VORBIS_BYTE_ORDER   1
 

Variables

FAutoConsoleVariableRef CVarVorbisReadFailiureTimeout (TEXT("au.vorbis.ReadFailiureTimeout"), VorbisReadFailiureTimeoutCVar, TEXT("When set to 1, we bail on decoding Ogg Vorbis sounds if we were not able to successfully decode them after several attempts.\n"), ECVF_Default)
 
const int32 VorbisChannelInfo::Order [8][8]
 

Macro Definition Documentation

◆ VORBIS_BYTE_ORDER

#define VORBIS_BYTE_ORDER   1

Variable Documentation

◆ CVarVorbisReadFailiureTimeout

FAutoConsoleVariableRef CVarVorbisReadFailiureTimeout(TEXT("au.vorbis.ReadFailiureTimeout"), VorbisReadFailiureTimeoutCVar, TEXT("When set to 1, we bail on decoding Ogg Vorbis sounds if we were not able to successfully decode them after several attempts.\n"), ECVF_Default) ( TEXT("au.vorbis.ReadFailiureTimeout")  ,
VorbisReadFailiureTimeoutCVar  ,
TEXT("When set to 1, we bail on decoding Ogg Vorbis sounds if we were not able to successfully decode them after several attempts.\n" ,
ECVF_Default   
)