UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VulkanDescriptorSets.cpp File Reference

Macros

#define VKSWITCHCASE(x)   case x: return FString(&TEXT(#x)[19]);
 

Variables

TAutoConsoleVariable< int32GDynamicGlobalUBs (TEXT("r.Vulkan.DynamicGlobalUBs"), 2, TEXT("2 to treat ALL uniform buffers as dynamic [default]\n") TEXT("1 to treat global/packed uniform buffers as dynamic\n") TEXT("0 to treat them as regular"), ECVF_ReadOnly|ECVF_RenderThreadSafe)
 

Macro Definition Documentation

◆ VKSWITCHCASE

#define VKSWITCHCASE (   x)    case x: return FString(&TEXT(#x)[19]);

Variable Documentation

◆ GDynamicGlobalUBs

TAutoConsoleVariable< int32 > GDynamicGlobalUBs(TEXT("r.Vulkan.DynamicGlobalUBs"), 2, TEXT("2 to treat ALL uniform buffers as dynamic [default]\n") TEXT("1 to treat global/packed uniform buffers as dynamic\n") TEXT("0 to treat them as regular"), ECVF_ReadOnly|ECVF_RenderThreadSafe) ( TEXT("r.Vulkan.DynamicGlobalUBs")  ,
,
TEXT("2 to treat ALL uniform buffers as dynamic [default]\n") TEXT("1 to treat global/packed uniform buffers as dynamic\n") TEXT("0 to treat them as regular" ,
ECVF_ReadOnly ECVF_RenderThreadSafe 
)