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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "VulkanQueue.h"#include "VulkanDevice.h"#include "VulkanMemory.h"#include "VulkanContext.h"#include "VulkanCommandBuffer.h"Variables | |
| int32 | GWaitForIdleOnSubmit = 0 |
| FAutoConsoleVariableRef | CVarVulkanWaitForIdleOnSubmit (TEXT("r.Vulkan.WaitForIdleOnSubmit"), GWaitForIdleOnSubmit, TEXT(" 1: Wait on every submit\n"), ECVF_Default) |
| int32 | GAllowTimelineSemaphores = 1 |
| FAutoConsoleVariableRef | CVarVulkanSubmissionAllowTimelineSemaphores (TEXT("r.Vulkan.Submission.AllowTimelineSemaphores"), GAllowTimelineSemaphores, TEXT(" 1: Use timeline semaphores if available (default)\n"), ECVF_ReadOnly) |
| FAutoConsoleVariableRef CVarVulkanSubmissionAllowTimelineSemaphores(TEXT("r.Vulkan.Submission.AllowTimelineSemaphores"), GAllowTimelineSemaphores, TEXT(" 1: Use timeline semaphores if available (default)\n"), ECVF_ReadOnly) | ( | TEXT("r.Vulkan.Submission.AllowTimelineSemaphores") | , |
| GAllowTimelineSemaphores | , | ||
| TEXT(" 1: Use timeline semaphores if available (default)\n") | , | ||
| ECVF_ReadOnly | |||
| ) |
| FAutoConsoleVariableRef CVarVulkanWaitForIdleOnSubmit(TEXT("r.Vulkan.WaitForIdleOnSubmit"), GWaitForIdleOnSubmit, TEXT(" 1: Wait on every submit\n"), ECVF_Default) | ( | TEXT("r.Vulkan.WaitForIdleOnSubmit") | , |
| GWaitForIdleOnSubmit | , | ||
| TEXT(" 1: Wait on every submit\n") | , | ||
| ECVF_Default | |||
| ) |
| int32 GAllowTimelineSemaphores = 1 |
| int32 GWaitForIdleOnSubmit = 0 |