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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Windows/WindowsCursor.h"#include "Misc/AssertionMacros.h"#include "Containers/UnrealString.h"#include "Misc/Paths.h"#include "Misc/CoreMisc.h"#include "Math/Vector2D.h"#include "Math/Color.h"#include "Windows/WindowsApplication.h"#include "Windows/WindowsWindow.h"#include "HAL/IConsoleManager.h"#include "HAL/PlatformProcess.h"#include "Misc/FileHelper.h"#include "Windows/AllowWindowsPlatformTypes.h"#include <Ole2.h>#include <oleidl.h>#include "Windows/HideWindowsPlatformTypes.h"Variables | |
| FAutoConsoleVariableRef | CVarUseInvisibleCursorForNoneCursorType (TEXT("WindowsCursor.UseInvisibleCursorForNoneCursorType"), bUseInvisibleCursorForNoneCursorType, TEXT("If enabled, sets the platform HCursor to a transparent cursor instead of null when the mouse cursor type to None."), ECVF_Default) |
| FAutoConsoleVariableRef CVarUseInvisibleCursorForNoneCursorType(TEXT("WindowsCursor.UseInvisibleCursorForNoneCursorType"), bUseInvisibleCursorForNoneCursorType, TEXT("If enabled, sets the platform HCursor to a transparent cursor instead of null when the mouse cursor type to None."), ECVF_Default) | ( | TEXT("WindowsCursor.UseInvisibleCursorForNoneCursorType") | , |
| bUseInvisibleCursorForNoneCursorType | , | ||
| TEXT("If enabled, sets the platform HCursor to a transparent cursor instead of null when the mouse cursor type to None.") | , | ||
| ECVF_Default | |||
| ) |