UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsCursor.cpp File Reference
#include "Windows/WindowsCursor.h"
#include "Misc/AssertionMacros.h"
#include "Containers/UnrealString.h"
#include "Misc/Paths.h"
#include "Misc/CoreMisc.h"
#include "Math/Vector2D.h"
#include "Math/Color.h"
#include "Windows/WindowsApplication.h"
#include "Windows/WindowsWindow.h"
#include "HAL/IConsoleManager.h"
#include "HAL/PlatformProcess.h"
#include "Misc/FileHelper.h"
#include "Windows/AllowWindowsPlatformTypes.h"
#include <Ole2.h>
#include <oleidl.h>
#include "Windows/HideWindowsPlatformTypes.h"

Variables

FAutoConsoleVariableRef CVarUseInvisibleCursorForNoneCursorType (TEXT("WindowsCursor.UseInvisibleCursorForNoneCursorType"), bUseInvisibleCursorForNoneCursorType, TEXT("If enabled, sets the platform HCursor to a transparent cursor instead of null when the mouse cursor type to None."), ECVF_Default)
 

Variable Documentation

◆ CVarUseInvisibleCursorForNoneCursorType

FAutoConsoleVariableRef CVarUseInvisibleCursorForNoneCursorType(TEXT("WindowsCursor.UseInvisibleCursorForNoneCursorType"), bUseInvisibleCursorForNoneCursorType, TEXT("If enabled, sets the platform HCursor to a transparent cursor instead of null when the mouse cursor type to None."), ECVF_Default) ( TEXT("WindowsCursor.UseInvisibleCursorForNoneCursorType")  ,
bUseInvisibleCursorForNoneCursorType  ,
TEXT("If enabled, sets the platform HCursor to a transparent cursor instead of null when the mouse cursor type to None." ,
ECVF_Default   
)