UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindowsD3D12Submission.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#pragma once
4
5
// HEADER_UNIT_SKIP - Must be included through D3D12Submission.h
6
7
#ifndef PLATFORM_COMPILER_IWYU
8
#include "
D3D12Submission.h
"
// Circular include
9
#endif
10
11
// Standard Windows implementation, used to mark the type as 'final'.
12
struct
FD3D12Payload
final :
public
FD3D12PayloadBase
13
{
14
FD3D12Payload
(
FD3D12Queue
&
Queue
)
15
:
FD3D12PayloadBase
(
Queue
)
16
{
17
}
18
};
D3D12Submission.h
FD3D12Queue
Definition
D3D12Device.h:104
FD3D12PayloadBase
Definition
D3D12Submission.h:194
FD3D12PayloadBase::Queue
FD3D12Queue & Queue
Definition
D3D12Submission.h:212
FD3D12Payload
Definition
WindowsD3D12Submission.h:13
FD3D12Payload::FD3D12Payload
FD3D12Payload(FD3D12Queue &Queue)
Definition
WindowsD3D12Submission.h:14
Engine
Source
Runtime
D3D12RHI
Private
Windows
WindowsD3D12Submission.h
Generated by
1.9.8