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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Windows/WindowsPlatformSplash.h"#include "AutoRTFM.h"#include "HAL/PlatformMemory.h"#include "HAL/PlatformMisc.h"#include "HAL/PlatformApplicationMisc.h"#include "Misc/AssertionMacros.h"#include "Math/UnrealMathUtility.h"#include "HAL/UnrealMemory.h"#include "CoreGlobals.h"#include "Misc/Parse.h"#include "Misc/EngineVersionBase.h"#include "Containers/UnrealString.h"#include "UObject/NameTypes.h"#include "Misc/ScopeLock.h"#include "Misc/CommandLine.h"#include "Internationalization/Text.h"#include "Internationalization/Internationalization.h"#include "Stats/Stats.h"#include "Misc/App.h"#include "Misc/EngineVersion.h"#include "Misc/ScopeExit.h"#include "Windows/WindowsApplication.h"#include "Windows/AllowWindowsPlatformTypes.h"#include "Misc/EngineBuildSettings.h"#include <strsafe.h>#include <wincodec.h>#include "Windows/HideWindowsPlatformTypes.h"Macros | |
| #define | UE_WINDOWS_SPLASH_USE_TEXT_OUTLINE (1) |
| #define | UE_WINDOWS_SPLASH_ENABLE_DRAG WITH_EDITOR |
Functions | |
| LRESULT CALLBACK | SplashScreenWindowProc (HWND hWnd, uint32 message, WPARAM wParam, LPARAM lParam) |
| HBITMAP | LoadSplashBitmap () |
| uint32 WINAPI | StartSplashScreenThread (LPVOID unused) |
| APPLICATIONCORE_API HWND | GetSplashScreenWindowHandle () |
| #define UE_WINDOWS_SPLASH_ENABLE_DRAG WITH_EDITOR |
| #define UE_WINDOWS_SPLASH_USE_TEXT_OUTLINE (1) |
| APPLICATIONCORE_API HWND GetSplashScreenWindowHandle | ( | ) |
| HBITMAP LoadSplashBitmap | ( | ) |
Helper function to load the splash screen bitmap This replaces the old win32 api call to LoadBitmap which couldn't handle more modern BMP formats containing
Window's proc for splash screen