UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionActorDescUtils.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#if WITH_EDITOR
5#include "CoreMinimal.h"
6#include "UObject/Object.h"
8
9class AActor;
10struct FAssetData;
12
14{
17
20
22 {
25 FActorDescInitParams(const FString& InString);
26
27 FString ToString() const;
28
31 FName NativeClassName;
32 FString AssetData;
33 };
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78 UE_DEPRECATED(5.4, "Call the version that takes FAssetRegistryTagsContext instead.")
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122 UE_DEPRECATED(5.3, "Use FWorldPartitionHelpers::FixupRedirectedAssetPath instead")
123 static ENGINE_API bool FixupRedirectedAssetPath(FName& InOutAssetPath);
124
126};
127#endif
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Actor.h:257
Definition AssetRegistryTagsContext.h:98
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition WorldPartitionActorDescInstance.h:18
Definition WorldPartitionActorDesc.h:282
Definition Array.h:670
Definition UniquePtr.h:107
Definition Class.h:3793
Definition Object.h:95
@ AssetData
Definition TokenizedMessage.h:40
FString ToString(uint16 Value)
Definition PathFollowingComponent.cpp:82
Definition AssetData.h:162