9#include "WorldPartitionBlueprintLibrary.generated.h"
61 bool bIsSpatiallyLoaded;
65 bool bActorIsEditorOnly;
106 static FBox GetEditorWorldBounds();
113 static FBox GetRuntimeWorldBounds();
164 UFUNCTION(BlueprintCallable, Category =
"World Partition", meta = (WorldContext =
"WorldContextObject"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition WorldPartitionActorDescInstance.h:18
Definition WorldPartitionActorDesc.h:282
Definition UnrealString.h.inl:34
Definition ActorDescContainerInstance.h:23
Definition BlueprintFunctionLibrary.h:16
Definition DataLayerManager.h:48
static UDataLayerManager * GetDataLayerManager(const T *InObject)
Definition DataLayerManager.h:53
Definition WorldPartitionBlueprintLibrary.h:82
Definition WorldPartition.h:142
Definition WorldPartition.cpp:74
Definition WorldPartitionBlueprintLibrary.h:22
Definition SoftObjectPath.h:56
Definition ObjectPtr.h:488