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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionBlueprintLibrary.h>
Public Member Functions | |
| FActorDesc () | |
Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.
| FActorDesc::FActorDesc | ( | ) |
| FName FActorDesc::ActorPackage |
Actor's package name.
| FName FActorDesc::ActorPath |
Actor's path name.
| bool FActorDesc::bActorIsEditorOnly |
Actor's editor-only property.
| bool FActorDesc::bIsSpatiallyLoaded |
Actor's streaming state.
| FBox FActorDesc::Bounds |
Streaming bounds of this actor.
| FSoftObjectPath FActorDesc::Class |
Actor class, can point to a native or Blueprint class and may be redirected.
| TArray<FSoftObjectPath> FActorDesc::DataLayerAssets |
Actor's data layer assets.
| FGuid FActorDesc::Guid |
The actor GUID of this descriptor.
| FName FActorDesc::Label |
Actor's label.
| TObjectPtr<UClass> FActorDesc::NativeClass |
Actor first native class.
| FName FActorDesc::RuntimeGrid |
Actor's target runtime grid.