UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FActorDesc Struct Reference

#include <WorldPartitionBlueprintLibrary.h>

Public Member Functions

 FActorDesc ()
 

Public Attributes

FGuid Guid
 
TObjectPtr< UClassNativeClass
 
FSoftObjectPath Class
 
FName Name
 
FName Label
 
FBox Bounds
 
FName RuntimeGrid
 
bool bIsSpatiallyLoaded
 
bool bActorIsEditorOnly
 
FName ActorPackage
 
FName ActorPath
 
TArray< FSoftObjectPathDataLayerAssets
 

Detailed Description

Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.

Constructor & Destructor Documentation

◆ FActorDesc()

FActorDesc::FActorDesc ( )

Member Data Documentation

◆ ActorPackage

FName FActorDesc::ActorPackage

Actor's package name.

◆ ActorPath

FName FActorDesc::ActorPath

Actor's path name.

◆ bActorIsEditorOnly

bool FActorDesc::bActorIsEditorOnly

Actor's editor-only property.

◆ bIsSpatiallyLoaded

bool FActorDesc::bIsSpatiallyLoaded

Actor's streaming state.

◆ Bounds

FBox FActorDesc::Bounds

Streaming bounds of this actor.

◆ Class

FSoftObjectPath FActorDesc::Class

Actor class, can point to a native or Blueprint class and may be redirected.

◆ DataLayerAssets

TArray<FSoftObjectPath> FActorDesc::DataLayerAssets

Actor's data layer assets.

◆ Guid

FGuid FActorDesc::Guid

The actor GUID of this descriptor.

◆ Label

FName FActorDesc::Label

Actor's label.

◆ Name

FName FActorDesc::Name

Internal name of the actor.

◆ NativeClass

TObjectPtr<UClass> FActorDesc::NativeClass

Actor first native class.

◆ RuntimeGrid

FName FActorDesc::RuntimeGrid

Actor's target runtime grid.


The documentation for this struct was generated from the following files: