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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h"#include "WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h"#include "WorldPartition/WorldPartitionRuntimeSpatialHashGridPreviewer.h"#include "WorldPartition/WorldPartitionRuntimeHash.h"#include "WorldPartition/WorldPartitionStreamingPolicy.h"#include "WorldPartition/WorldPartitionDebugHelper.h"#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionStreamingGeneration.h"#include "WorldPartition/WorldPartitionSubsystem.h"#include "WorldPartition/WorldPartitionDraw2DContext.h"#include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h"#include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h"#include "WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.h"#include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h"#include "WorldPartition/ContentBundle/ContentBundleDescriptor.h"#include "WorldPartition/ContentBundle/ContentBundleBase.h"#include "WorldPartition/DataLayer/DataLayerManager.h"#include "WorldPartition/DataLayer/DataLayerInstance.h"#include "WorldPartition/DataLayer/ExternalDataLayerAsset.h"#include "WorldPartition/DataLayer/ExternalDataLayerInstance.h"#include "WorldPartition/HLOD/HLODLayer.h"#include "Components/BillboardComponent.h"#include "Components/LineBatchComponent.h"#include "Engine/Engine.h"#include "Engine/Level.h"#include "Engine/Canvas.h"#include "DrawDebugHelpers.h"#include "GlobalRenderResources.h"#include "Math/TranslationMatrix.h"#include "Math/UnrealMathUtility.h"#include "Math/TransformCalculus2D.h"#include "Misc/ArchiveMD5.h"#include "Misc/HierarchicalLogArchive.h"#include "Serialization/ArchiveReplaceObjectRef.h"#include "UObject/UnrealType.h"#include "UObject/ObjectSaveContext.h"#include "UObject/Package.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "Misc/HashBuilder.h"#include "Algo/AllOf.h"#include "Misc/Paths.h"Macros | |
| #define | LOCTEXT_NAMESPACE "WorldPartition" |
Functions | |
| FAutoConsoleCommand FSpatialHashStreamingGrid::OverrideLoadingRangeCommand * | GOverrideRuntimeSpatialHashLoadingRangeName ("Sets runtime loading range. Args -grid=[index] -range=[override_loading_range]"), FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray< FString > &InArgs |
| #define LOCTEXT_NAMESPACE "WorldPartition" |
| FAutoConsoleCommand FSpatialHashStreamingGrid::OverrideLoadingRangeCommand * GOverrideRuntimeSpatialHashLoadingRangeName | ( | ) |