UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldPartitionRuntimeSpatialHash.cpp File Reference
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h"
#include "WorldPartition/WorldPartitionRuntimeCellDataSpatialHash.h"
#include "WorldPartition/WorldPartitionRuntimeSpatialHashGridPreviewer.h"
#include "WorldPartition/WorldPartitionRuntimeHash.h"
#include "WorldPartition/WorldPartitionStreamingPolicy.h"
#include "WorldPartition/WorldPartitionDebugHelper.h"
#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h"
#include "WorldPartition/WorldPartitionLog.h"
#include "WorldPartition/WorldPartitionStreamingGeneration.h"
#include "WorldPartition/WorldPartitionSubsystem.h"
#include "WorldPartition/WorldPartitionDraw2DContext.h"
#include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h"
#include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h"
#include "WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.h"
#include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h"
#include "WorldPartition/ContentBundle/ContentBundleDescriptor.h"
#include "WorldPartition/ContentBundle/ContentBundleBase.h"
#include "WorldPartition/DataLayer/DataLayerManager.h"
#include "WorldPartition/DataLayer/DataLayerInstance.h"
#include "WorldPartition/DataLayer/ExternalDataLayerAsset.h"
#include "WorldPartition/DataLayer/ExternalDataLayerInstance.h"
#include "WorldPartition/HLOD/HLODLayer.h"
#include "Components/BillboardComponent.h"
#include "Components/LineBatchComponent.h"
#include "Engine/Engine.h"
#include "Engine/Level.h"
#include "Engine/Canvas.h"
#include "DrawDebugHelpers.h"
#include "GlobalRenderResources.h"
#include "Math/TranslationMatrix.h"
#include "Math/UnrealMathUtility.h"
#include "Math/TransformCalculus2D.h"
#include "Misc/ArchiveMD5.h"
#include "Misc/HierarchicalLogArchive.h"
#include "Serialization/ArchiveReplaceObjectRef.h"
#include "UObject/UnrealType.h"
#include "UObject/ObjectSaveContext.h"
#include "UObject/Package.h"
#include "UObject/FortniteMainBranchObjectVersion.h"
#include "Misc/HashBuilder.h"
#include "Algo/AllOf.h"
#include "Misc/Paths.h"

Macros

#define LOCTEXT_NAMESPACE   "WorldPartition"
 

Functions

FAutoConsoleCommand FSpatialHashStreamingGrid::OverrideLoadingRangeCommand * GOverrideRuntimeSpatialHashLoadingRangeName ("Sets runtime loading range. Args -grid=[index] -range=[override_loading_range]"), FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray< FString > &InArgs
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "WorldPartition"

Function Documentation

◆ GOverrideRuntimeSpatialHashLoadingRangeName()

FAutoConsoleCommand FSpatialHashStreamingGrid::OverrideLoadingRangeCommand * GOverrideRuntimeSpatialHashLoadingRangeName ( )