UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
XmppMessagesStrophe.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "XmppMessages.h"
7
8#include "Containers/Ticker.h"
9#include "Containers/Queue.h"
10
11#if WITH_XMPP_STROPHE
12
14class FStropheStanza;
15
17 : public IXmppMessages
18 , public FTSTickerObjectBase
19{
20public:
21 // FXmppMessagesStrophe
24
25 // XMPP Thread
29
30 // Game Thread
31 void OnDisconnect();
32 void OnReconnect();
33
34 // IXmppMessages
35 virtual bool SendMessage(const FXmppUserJid& RecipientId, const FString& Type, const FString& Payload, bool bPayloadIsSerializedJson = false) override;
36 virtual bool SendMessage(const FXmppUserJid& RecipientId, const FString& Type, const TSharedRef<class FJsonObject>& Payload) override;
38
39 // FTSTickerObjectBase
40 virtual bool Tick(float DeltaTime) override;
41
42protected:
43 void OnMessageReceived(TUniquePtr<FXmppMessage>&& Message);
44
46 void CleanupMessages();
47
48protected:
51
57
60};
61
62#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Ticker.h:137
Definition XmppConnection.h:99
Definition XmppMessages.h:34
virtual bool SendMessage(const FXmppUserJid &RecipientId, const FString &Type, const FString &Payload, bool bPayloadIsSerializedJson=false)=0
virtual FOnXmppMessageReceived & OnReceiveMessage()=0
Definition Queue.h:48
Definition SharedPointer.h:153
Definition UniquePtr.h:107