#include <InteractiveFoliageActor.h>
◆ CapsuleTouched()
| void AInteractiveFoliageActor::CapsuleTouched |
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UPrimitiveComponent * |
OverlappedComp, |
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AActor * |
Other, |
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UPrimitiveComponent * |
OtherComp, |
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int32 |
OtherBodyIndex, |
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bool |
bFromSweep, |
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const FHitResult & |
OverlapInfo |
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) |
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protected |
Called when capsule is touched
◆ PostActorCreated()
| void AInteractiveFoliageActor::PostActorCreated |
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overridevirtual |
◆ PostLoad()
| void AInteractiveFoliageActor::PostLoad |
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overridevirtual |
◆ SetupCollisionCylinder()
| void AInteractiveFoliageActor::SetupCollisionCylinder |
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protected |
◆ TakeDamage()
◆ Tick()
| void AInteractiveFoliageActor::Tick |
( |
float |
DeltaSeconds | ) |
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overridevirtual |
◆ FoliageDamageImpulseScale
| float AInteractiveFoliageActor::FoliageDamageImpulseScale |
Scales forces applied from damage events.
◆ FoliageDamping
| float AInteractiveFoliageActor::FoliageDamping |
Determines the amount of energy lost by the spring as it oscillates. This force is similar to air friction.
◆ FoliageStiffness
| float AInteractiveFoliageActor::FoliageStiffness |
Determines how strong the force that pushes toward the spring's center will be.
◆ FoliageStiffnessQuadratic
| float AInteractiveFoliageActor::FoliageStiffnessQuadratic |
Same as FoliageStiffness, but the strength of this force increases with the square of the distance to the spring's center. This force is used to prevent the spring from extending past a certain point due to touch and damage forces.
◆ FoliageTouchImpulseScale
| float AInteractiveFoliageActor::FoliageTouchImpulseScale |
Scales forces applied from touch events.
◆ Mass
| float AInteractiveFoliageActor::Mass |
◆ MaxDamageImpulse
| float AInteractiveFoliageActor::MaxDamageImpulse |
Clamps the magnitude of each damage force applied.
◆ MaxForce
| float AInteractiveFoliageActor::MaxForce |
Clamps the magnitude of combined forces applied each update.
◆ MaxTouchImpulse
| float AInteractiveFoliageActor::MaxTouchImpulse |
Clamps the magnitude of each touch force applied.
The documentation for this class was generated from the following files: