#include <LandscapeStreamingProxy.h>
◆ ALandscapeStreamingProxy()
| ALandscapeStreamingProxy::ALandscapeStreamingProxy |
( |
const FObjectInitializer & |
ObjectInitializer | ) |
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◆ GetLandscapeActor() [1/2]
| const ALandscape * ALandscapeStreamingProxy::GetLandscapeActor |
( |
| ) |
const |
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overridevirtual |
◆ GetLandscapeActor() [2/2]
| ALandscape * ALandscapeStreamingProxy::GetLandscapeActor |
( |
| ) |
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overridevirtual |
◆ GetLandscapeHoleMaterial()
◆ GetLandscapeMaterial()
◆ IsValidLandscapeActor()
| bool ALandscapeStreamingProxy::IsValidLandscapeActor |
( |
ALandscape * |
Landscape | ) |
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◆ SetLandscapeActor()
| void ALandscapeStreamingProxy::SetLandscapeActor |
( |
ALandscape * |
InLandscape | ) |
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The documentation for this class was generated from the following files: