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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CheckedAudioBuffer.h>
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| using | ECheckBehavior = Audio::EBufferCheckBehavior |
Opaque wrapper around FAlignedFloatBuffer. Will perform different checks on accessing the buffer, which can be enabled by flags. Error states are sticky.
| void Audio::FCheckedAudioBuffer::Append | ( | const FAlignedFloatBuffer & | InBuffer | ) |
| void Audio::FCheckedAudioBuffer::Append | ( | const FCheckedAudioBuffer & | InBuffer | ) |
| void Audio::FCheckedAudioBuffer::Append | ( | TArrayView< const float > | InView | ) |
| Audio::FAlignedFloatBuffer & Audio::FCheckedAudioBuffer::GetBuffer | ( | ) |
| const Audio::FAlignedFloatBuffer & Audio::FCheckedAudioBuffer::GetBuffer | ( | ) | const |
| float * Audio::FCheckedAudioBuffer::GetData | ( | ) |
| int32 Audio::FCheckedAudioBuffer::Num | ( | ) | const |
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| void Audio::FCheckedAudioBuffer::operator= | ( | const FAlignedFloatBuffer & | InOther | ) |
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