UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FLinearEase Class Reference

#include <Dsp.h>

Public Member Functions

 FLinearEase ()
 
 ~FLinearEase ()
 
bool IsDone () const
 
void Init (float InSampleRate)
 
void SetValueRange (const float Start, const float End, const float InTimeSec)
 
float GetNextValue ()
 
float GetNextValue (int32 NumTicksToJumpAhead)
 
float PeekCurrentValue () const
 
void SetValueInterrupt (const float InValue)
 
void SetValue (const float InValue, float InTimeSec=0.0f)
 

Constructor & Destructor Documentation

◆ FLinearEase()

Audio::FLinearEase::FLinearEase ( )
inline

◆ ~FLinearEase()

Audio::FLinearEase::~FLinearEase ( )
inline

Member Function Documentation

◆ GetNextValue() [1/2]

float Audio::FLinearEase::GetNextValue ( )
inline

◆ GetNextValue() [2/2]

float Audio::FLinearEase::GetNextValue ( int32  NumTicksToJumpAhead)
inline

◆ Init()

void Audio::FLinearEase::Init ( float  InSampleRate)
inline

◆ IsDone()

bool Audio::FLinearEase::IsDone ( ) const
inline

◆ PeekCurrentValue()

float Audio::FLinearEase::PeekCurrentValue ( ) const
inline

◆ SetValue()

void Audio::FLinearEase::SetValue ( const float  InValue,
float  InTimeSec = 0.0f 
)
inline

◆ SetValueInterrupt()

void Audio::FLinearEase::SetValueInterrupt ( const float  InValue)
inline

◆ SetValueRange()

void Audio::FLinearEase::SetValueRange ( const float  Start,
const float  End,
const float  InTimeSec 
)
inline

The documentation for this class was generated from the following file: