#include <Dsp.h>
◆ FLinearEase()
| Audio::FLinearEase::FLinearEase |
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inline |
◆ ~FLinearEase()
| Audio::FLinearEase::~FLinearEase |
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inline |
◆ GetNextValue() [1/2]
| float Audio::FLinearEase::GetNextValue |
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inline |
◆ GetNextValue() [2/2]
| float Audio::FLinearEase::GetNextValue |
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int32 |
NumTicksToJumpAhead | ) |
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inline |
◆ Init()
| void Audio::FLinearEase::Init |
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float |
InSampleRate | ) |
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inline |
◆ IsDone()
| bool Audio::FLinearEase::IsDone |
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const |
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inline |
◆ PeekCurrentValue()
| float Audio::FLinearEase::PeekCurrentValue |
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const |
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inline |
◆ SetValue()
| void Audio::FLinearEase::SetValue |
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const float |
InValue, |
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float |
InTimeSec = 0.0f |
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) |
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inline |
◆ SetValueInterrupt()
| void Audio::FLinearEase::SetValueInterrupt |
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const float |
InValue | ) |
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inline |
◆ SetValueRange()
| void Audio::FLinearEase::SetValueRange |
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const float |
Start, |
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const float |
End, |
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const float |
InTimeSec |
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) |
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inline |
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/SignalProcessing/Public/DSP/Dsp.h