#include <ModulationMatrix.h>
◆ FModulationMatrix()
| Audio::FModulationMatrix::FModulationMatrix |
( |
| ) |
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◆ ~FModulationMatrix()
| Audio::FModulationMatrix::~FModulationMatrix |
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| ) |
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virtual |
◆ AddPatch()
| bool Audio::FModulationMatrix::AddPatch |
( |
const int32 |
VoiceId, |
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FPatch * |
Patch |
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) |
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◆ ClearPatches()
| void Audio::FModulationMatrix::ClearPatches |
( |
const int32 |
VoiceId | ) |
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◆ CreatePatchDestination()
◆ CreatePatchSource()
◆ GetDestinationValue()
◆ GetNumPatches()
| int32 Audio::FModulationMatrix::GetNumPatches |
( |
const int32 |
VoiceId | ) |
const |
◆ Init()
| void Audio::FModulationMatrix::Init |
( |
const int32 |
NumVoices | ) |
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◆ RemovePatch()
| bool Audio::FModulationMatrix::RemovePatch |
( |
const int32 |
VoiceId, |
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FPatch * |
Patch |
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) |
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◆ ResetDestinations()
| void Audio::FModulationMatrix::ResetDestinations |
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const int32 |
VoiceId | ) |
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protected |
◆ ResetPatchSourceState()
| void Audio::FModulationMatrix::ResetPatchSourceState |
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| ) |
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◆ SetSourceValue()
◆ Update()
◆ ValidatePatch()
| bool Audio::FModulationMatrix::ValidatePatch |
( |
const int32 |
VoiceId, |
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FPatch * |
Patch |
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) |
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protected |
◆ Destinations
◆ NumVoices
| int32 Audio::FModulationMatrix::NumVoices |
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protected |
◆ Patches
◆ Sources
The documentation for this class was generated from the following files: