UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FQuantizedQueueCommand Member List

This is the complete list of members for Audio::FQuantizedQueueCommand, including all inherited members.

AboutToStart()Audio::IQuartzQuantizedCommand
AddSubscriber(FQuartzGameThreadSubscriber InSubscriber)Audio::IQuartzQuantizedCommand
Cancel()Audio::IQuartzQuantizedCommand
FailedToQueue(FQuartzQuantizedRequestData &InGameThreadData)Audio::IQuartzQuantizedCommand
FQuantizedQueueCommand()Audio::FQuantizedQueueCommandinline
FQuartzCrossThreadMessage(bool bAutoStartTimer=true) (defined in Audio::FQuartzCrossThreadMessage)Audio::FQuartzCrossThreadMessage
FQuartzLatencyTimer() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
GetCommandName() const overrideAudio::FQuantizedQueueCommandvirtual
GetCommandType() constAudio::FQuantizedQueueCommandinlinevirtual
GetCurrentTimeMilliseconds() const (defined in Audio::FQuartzCrossThreadMessage)Audio::FQuartzCrossThreadMessage
GetCurrentTimePassedMs() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
GetDeepCopyOfDerivedObject() const overrideAudio::FQuantizedQueueCommandvirtual
GetResultsMilliseconds() const (defined in Audio::FQuartzCrossThreadMessage)Audio::FQuartzCrossThreadMessage
GetResultsMilliseconds() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
HasTimerRun() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
HasTimerStarted() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
HasTimerStopped() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
IQuartzQuantizedCommand()Audio::IQuartzQuantizedCommand
IsClockAltering()Audio::IQuartzQuantizedCommandinlinevirtual
IsTimerRunning() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
OnClockPaused()Audio::IQuartzQuantizedCommand
OnClockStarted()Audio::IQuartzQuantizedCommand
OnFinalCallback(int32 InNumFramesLeft)Audio::IQuartzQuantizedCommand
OnFinalCallbackCustom(int32 InNumFramesLeft) overrideAudio::FQuantizedQueueCommandvirtual
OnQueued(const FQuartzQuantizedCommandInitInfo &InCommandInitInfo)Audio::IQuartzQuantizedCommand
OnQueuedCustom(const FQuartzQuantizedCommandInitInfo &InCommandInitInfo) overrideAudio::FQuantizedQueueCommandvirtual
OnScheduled(const FQuartzClockTickRate &InTickRate)Audio::IQuartzQuantizedCommand
OverrideFramesUntilExec(int32 NumFramesUntilExec) overrideAudio::FQuantizedQueueCommandvirtual
RequestReceived() const (defined in Audio::FQuartzCrossThreadMessage)Audio::FQuartzCrossThreadMessage
RequestSent() (defined in Audio::FQuartzCrossThreadMessage)Audio::FQuartzCrossThreadMessage
RequiresAudioDevice() const overrideAudio::FQuantizedQueueCommandinlinevirtual
ResetTimer() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
SetQueueCommand(const FAudioComponentCommandInfo &InAudioCommandData)Audio::FQuantizedQueueCommand
ShouldDeadlineIgnoresBpmChanges()Audio::IQuartzQuantizedCommandinlinevirtual
StartTimer() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
StopTimer() (defined in Audio::FQuartzLatencyTimer)Audio::FQuartzLatencyTimer
Update(int32 NumFramesUntilDeadline)Audio::IQuartzQuantizedCommand
~IQuartzQuantizedCommand()Audio::IQuartzQuantizedCommandvirtual