#include <QuartzQuantizationUtilities.h>
◆ IQuartzQuantizedCommand()
| Audio::IQuartzQuantizedCommand::IQuartzQuantizedCommand |
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default |
◆ ~IQuartzQuantizedCommand()
| Audio::IQuartzQuantizedCommand::~IQuartzQuantizedCommand |
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virtualdefault |
◆ AboutToStart()
| void Audio::IQuartzQuantizedCommand::AboutToStart |
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◆ AddSubscriber()
| void Audio::IQuartzQuantizedCommand::AddSubscriber |
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FQuartzGameThreadSubscriber |
InSubscriber | ) |
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◆ Cancel()
| void Audio::IQuartzQuantizedCommand::Cancel |
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◆ FailedToQueue()
◆ GetCommandName()
| virtual FName Audio::IQuartzQuantizedCommand::GetCommandName |
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const |
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pure virtual |
◆ GetCommandType()
◆ GetDeepCopyOfDerivedObject()
◆ IsClockAltering()
| virtual bool Audio::IQuartzQuantizedCommand::IsClockAltering |
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inlinevirtual |
◆ OnClockPaused()
| void Audio::IQuartzQuantizedCommand::OnClockPaused |
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◆ OnClockStarted()
| void Audio::IQuartzQuantizedCommand::OnClockStarted |
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◆ OnFinalCallback()
| void Audio::IQuartzQuantizedCommand::OnFinalCallback |
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int32 |
InNumFramesLeft | ) |
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◆ OnQueued()
◆ OnScheduled()
| void Audio::IQuartzQuantizedCommand::OnScheduled |
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const FQuartzClockTickRate & |
InTickRate | ) |
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◆ OverrideFramesUntilExec()
| virtual int32 Audio::IQuartzQuantizedCommand::OverrideFramesUntilExec |
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int32 |
NumFramesUntilExec | ) |
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inlinevirtual |
◆ RequiresAudioDevice()
| virtual bool Audio::IQuartzQuantizedCommand::RequiresAudioDevice |
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const |
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inlinevirtual |
◆ ShouldDeadlineIgnoresBpmChanges()
| virtual bool Audio::IQuartzQuantizedCommand::ShouldDeadlineIgnoresBpmChanges |
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inlinevirtual |
◆ Update()
| void Audio::IQuartzQuantizedCommand::Update |
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int32 |
NumFramesUntilDeadline | ) |
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The documentation for this class was generated from the following files: