UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FQuantizedQueueCommand Class Reference

#include <AudioMixerQuantizedCommands.h>

+ Inheritance diagram for Audio::FQuantizedQueueCommand:

Public Member Functions

virtual AUDIOMIXER_API TSharedPtr< IQuartzQuantizedCommandGetDeepCopyOfDerivedObject () const override
 
virtual AUDIOMIXER_API void OnQueuedCustom (const FQuartzQuantizedCommandInitInfo &InCommandInitInfo) override
 
virtual AUDIOMIXER_API int32 OverrideFramesUntilExec (int32 NumFramesUntilExec) override
 
virtual AUDIOMIXER_API void OnFinalCallbackCustom (int32 InNumFramesLeft) override
 
virtual bool RequiresAudioDevice () const override
 
virtual AUDIOMIXER_API FName GetCommandName () const override
 
virtual EQuartzCommandType GetCommandType () const
 
AUDIOMIXER_API void SetQueueCommand (const FAudioComponentCommandInfo &InAudioCommandData)
 
 FQuantizedQueueCommand ()
 
- Public Member Functions inherited from Audio::IQuartzQuantizedCommand
ENGINE_API IQuartzQuantizedCommand ()
 
virtual ENGINE_API ~IQuartzQuantizedCommand ()
 
ENGINE_API void AddSubscriber (FQuartzGameThreadSubscriber InSubscriber)
 
ENGINE_API void OnQueued (const FQuartzQuantizedCommandInitInfo &InCommandInitInfo)
 
ENGINE_API void OnScheduled (const FQuartzClockTickRate &InTickRate)
 
ENGINE_API void Update (int32 NumFramesUntilDeadline)
 
ENGINE_API void FailedToQueue (FQuartzQuantizedRequestData &InGameThreadData)
 
ENGINE_API void AboutToStart ()
 
ENGINE_API void OnFinalCallback (int32 InNumFramesLeft)
 
ENGINE_API void OnClockPaused ()
 
ENGINE_API void OnClockStarted ()
 
ENGINE_API void Cancel ()
 
virtual bool IsClockAltering ()
 
virtual bool ShouldDeadlineIgnoresBpmChanges ()
 

Constructor & Destructor Documentation

◆ FQuantizedQueueCommand()

Audio::FQuantizedQueueCommand::FQuantizedQueueCommand ( )
inline

Member Function Documentation

◆ GetCommandName()

FName Audio::FQuantizedQueueCommand::GetCommandName ( ) const
overridevirtual

◆ GetCommandType()

virtual EQuartzCommandType Audio::FQuantizedQueueCommand::GetCommandType ( ) const
inlinevirtual

◆ GetDeepCopyOfDerivedObject()

TSharedPtr< IQuartzQuantizedCommand > Audio::FQuantizedQueueCommand::GetDeepCopyOfDerivedObject ( ) const
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ OnFinalCallbackCustom()

void Audio::FQuantizedQueueCommand::OnFinalCallbackCustom ( int32  InNumFramesLeft)
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ OnQueuedCustom()

void Audio::FQuantizedQueueCommand::OnQueuedCustom ( const FQuartzQuantizedCommandInitInfo InCommandInitInfo)
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ OverrideFramesUntilExec()

int32 Audio::FQuantizedQueueCommand::OverrideFramesUntilExec ( int32  NumFramesUntilExec)
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ RequiresAudioDevice()

virtual bool Audio::FQuantizedQueueCommand::RequiresAudioDevice ( ) const
inlineoverridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ SetQueueCommand()

void Audio::FQuantizedQueueCommand::SetQueueCommand ( const FAudioComponentCommandInfo InAudioCommandData)

The documentation for this class was generated from the following files: