#include <QuartzQuantizationUtilities.h>
◆ ClockName
| FName Audio::FQuartzQuantizedRequestData::ClockName |
◆ GameThreadDelegateID
| int32 Audio::FQuartzQuantizedRequestData::GameThreadDelegateID { -1 } |
◆ GameThreadSubscribers
| TArray<FQuartzGameThreadSubscriber> Audio::FQuartzQuantizedRequestData::GameThreadSubscribers |
◆ OtherClockName
| FName Audio::FQuartzQuantizedRequestData::OtherClockName |
◆ QuantizationBoundary
| FQuartzQuantizationBoundary Audio::FQuartzQuantizedRequestData::QuantizationBoundary { EQuartzCommandQuantization::Tick, 1.f, EQuarztQuantizationReference::BarRelative, true } |
◆ QuantizedCommandPtr
The documentation for this struct was generated from the following file: