UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Audio::FQuantizedTransportReset Class Reference

#include <AudioMixerQuantizedCommands.h>

+ Inheritance diagram for Audio::FQuantizedTransportReset:

Public Member Functions

virtual AUDIOMIXER_API TSharedPtr< IQuartzQuantizedCommandGetDeepCopyOfDerivedObject () const override
 
virtual AUDIOMIXER_API void OnQueuedCustom (const FQuartzQuantizedCommandInitInfo &InCommandInitInfo) override
 
virtual AUDIOMIXER_API void OnFinalCallbackCustom (int32 InNumFramesLeft) override
 
virtual bool IsClockAltering () override
 
virtual AUDIOMIXER_API FName GetCommandName () const override
 
virtual EQuartzCommandType GetCommandType () const
 
- Public Member Functions inherited from Audio::IQuartzQuantizedCommand
ENGINE_API IQuartzQuantizedCommand ()
 
virtual ENGINE_API ~IQuartzQuantizedCommand ()
 
ENGINE_API void AddSubscriber (FQuartzGameThreadSubscriber InSubscriber)
 
ENGINE_API void OnQueued (const FQuartzQuantizedCommandInitInfo &InCommandInitInfo)
 
ENGINE_API void OnScheduled (const FQuartzClockTickRate &InTickRate)
 
ENGINE_API void Update (int32 NumFramesUntilDeadline)
 
ENGINE_API void FailedToQueue (FQuartzQuantizedRequestData &InGameThreadData)
 
ENGINE_API void AboutToStart ()
 
ENGINE_API void OnFinalCallback (int32 InNumFramesLeft)
 
ENGINE_API void OnClockPaused ()
 
ENGINE_API void OnClockStarted ()
 
ENGINE_API void Cancel ()
 
virtual int32 OverrideFramesUntilExec (int32 NumFramesUntilExec)
 
virtual bool ShouldDeadlineIgnoresBpmChanges ()
 
virtual bool RequiresAudioDevice () const
 

Member Function Documentation

◆ GetCommandName()

FName Audio::FQuantizedTransportReset::GetCommandName ( ) const
overridevirtual

◆ GetCommandType()

virtual EQuartzCommandType Audio::FQuantizedTransportReset::GetCommandType ( ) const
inlinevirtual

◆ GetDeepCopyOfDerivedObject()

TSharedPtr< IQuartzQuantizedCommand > Audio::FQuantizedTransportReset::GetDeepCopyOfDerivedObject ( ) const
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ IsClockAltering()

virtual bool Audio::FQuantizedTransportReset::IsClockAltering ( )
inlineoverridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ OnFinalCallbackCustom()

void Audio::FQuantizedTransportReset::OnFinalCallbackCustom ( int32  InNumFramesLeft)
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.

◆ OnQueuedCustom()

void Audio::FQuantizedTransportReset::OnQueuedCustom ( const FQuartzQuantizedCommandInitInfo InCommandInitInfo)
overridevirtual

Reimplemented from Audio::IQuartzQuantizedCommand.


The documentation for this class was generated from the following files: