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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WasapiCaptureThread.h>
Inheritance diagram for Audio::FWasapiCaptureRunnable:Public Member Functions | |
| FWasapiCaptureRunnable ()=delete | |
| FWasapiCaptureRunnable (FWasapiCaptureRunnable &&InOther)=delete | |
| FWasapiCaptureRunnable (const FWasapiCaptureRunnable &InOther)=delete | |
| FWasapiCaptureRunnable & | operator= (FWasapiCaptureRunnable &&InOther)=delete |
| FWasapiCaptureRunnable & | operator= (const FWasapiCaptureRunnable &InOther)=delete |
| FWasapiCaptureRunnable (TSharedPtr< FWasapiInputStream > InStream) | |
| virtual | ~FWasapiCaptureRunnable ()=default |
| virtual uint32 | Run () override |
| virtual void | Stop () override |
Public Member Functions inherited from FRunnable | |
| virtual bool | Init () |
| virtual void | Exit () |
| virtual class FSingleThreadRunnable * | GetSingleThreadInterface () |
| virtual | ~FRunnable () |
FWasapiCaptureRunnable - The runnable which executes the main thread loop for FWasapiCaptureThread. It has a pointer to a FWasapiInputStream which it uses to coordinating waiting for new data and delivery of that data to the audio callback.
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explicit |
FWasapiCaptureRunnable - Constructor with given FWasapiInputStream.
| InStream | - The stream which will receive audio data as it is received. |
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virtualdefault |
Default destructor
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overridevirtual |