UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BuildPatchServices::FVerifierFactory Class Reference

#include <Verifier.h>

Static Public Member Functions

static IVerifierCreate (IFileSystem *FileSystem, IVerifierStat *VerifierStat, EVerifyMode VerifyMode, IBuildInstallerSharedContextPtr SharedContext, IBuildManifestSet *ManifestSet, FString VerifyDirectory, FString StagedFileDirectory)
 

Member Function Documentation

◆ Create()

IVerifier * BuildPatchServices::FVerifierFactory::Create ( IFileSystem FileSystem,
IVerifierStat VerifierStat,
EVerifyMode  VerifyMode,
IBuildInstallerSharedContextPtr  SharedContext,
IBuildManifestSet ManifestSet,
FString  VerifyDirectory,
FString  StagedFileDirectory 
)
static

Creates a verifier class that will verify a local directory structure against a given manifest, optionally taking account of a staging directory where alternative files are used. NOTE: This function is blocking and will not return until finished. Don't run on a UI thread.

Parameters
FileSystemThe file system interface.
VerifierStatPointer to the class which will receive status updates.
VerifyModeThe verify mode to run.
InstallTagsThe install tags, will be used when verifying all files.
ManifestThe manifest describing the build data.
VerifyDirectoryThe directory to analyze.
StagedFileDirectoryA stage directory for updated files, ignored if empty string. If a file exists here, it will be checked instead of the one in VerifyDirectory.
Returns
Ref of an object that can be used to perform the operation.

The documentation for this class was generated from the following files: