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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CloudChunkSource.h>
Inheritance diagram for BuildPatchServices::ICloudChunkSource:Public Member Functions | |
| virtual | ~ICloudChunkSource () |
| virtual void | ThreadRun ()=0 |
Public Member Functions inherited from BuildPatchServices::IChunkSource | |
| virtual | ~IChunkSource () |
| virtual IChunkDataAccess * | Get (const FGuid &DataId)=0 |
| virtual TSet< FGuid > | AddRuntimeRequirements (TSet< FGuid > NewRequirements)=0 |
| virtual bool | AddRepeatRequirement (const FGuid &RepeatRequirement)=0 |
| virtual void | SetUnavailableChunksCallback (TFunction< void(TSet< FGuid >)> Callback)=0 |
Public Member Functions inherited from BuildPatchServices::IControllable | |
| virtual | ~IControllable () |
| virtual void | SetPaused (bool bIsPaused)=0 |
| virtual void | Abort ()=0 |
The interface for a cloud chunk source, which provides access to chunk data retrieved from provided cloud roots.
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inlinevirtual |
Should be called from the desired thread if bRunOwnThread is false. It will block until until aborted by the owning system.
Implemented in BuildPatchServices::FCloudChunkSource.