UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FCharacterGroundConstraintDynamicData Class Reference

#include <CharacterGroundConstraintSettings.h>

Public Member Functions

bool operator== (const FCharacterGroundConstraintDynamicData &Other) const
 

Public Attributes

FVec3 GroundNormal = FVec3::ZAxisVector
 
FVec3 TargetDeltaPosition = FVec3::ZeroVector
 World space ground normal.
 
FReal TargetDeltaFacing = 0.0
 Target linear movement vector. Will be projected onto ground plane.
 
FReal GroundDistance = 1.0e10f
 Target rotation in radians about the vertical axis.
 
FReal CosMaxWalkableSlopeAngle = 0.633
 Distance from the character body to the ground.
 

Member Function Documentation

◆ operator==()

bool Chaos::FCharacterGroundConstraintDynamicData::operator== ( const FCharacterGroundConstraintDynamicData Other) const
inline

Member Data Documentation

◆ CosMaxWalkableSlopeAngle

FReal Chaos::FCharacterGroundConstraintDynamicData::CosMaxWalkableSlopeAngle = 0.633

Distance from the character body to the ground.

◆ GroundDistance

FReal Chaos::FCharacterGroundConstraintDynamicData::GroundDistance = 1.0e10f

Target rotation in radians about the vertical axis.

◆ GroundNormal

FVec3 Chaos::FCharacterGroundConstraintDynamicData::GroundNormal = FVec3::ZAxisVector

◆ TargetDeltaFacing

FReal Chaos::FCharacterGroundConstraintDynamicData::TargetDeltaFacing = 0.0

Target linear movement vector. Will be projected onto ground plane.

◆ TargetDeltaPosition

FVec3 Chaos::FCharacterGroundConstraintDynamicData::TargetDeltaPosition = FVec3::ZeroVector

World space ground normal.


The documentation for this class was generated from the following file: