#include <CharacterGroundConstraintSettings.h>
◆ operator==()
◆ CosMaxWalkableSlopeAngle
| FReal Chaos::FCharacterGroundConstraintDynamicData::CosMaxWalkableSlopeAngle = 0.633 |
Distance from the character body to the ground.
◆ GroundDistance
| FReal Chaos::FCharacterGroundConstraintDynamicData::GroundDistance = 1.0e10f |
Target rotation in radians about the vertical axis.
◆ GroundNormal
| FVec3 Chaos::FCharacterGroundConstraintDynamicData::GroundNormal = FVec3::ZAxisVector |
◆ TargetDeltaFacing
| FReal Chaos::FCharacterGroundConstraintDynamicData::TargetDeltaFacing = 0.0 |
Target linear movement vector. Will be projected onto ground plane.
◆ TargetDeltaPosition
| FVec3 Chaos::FCharacterGroundConstraintDynamicData::TargetDeltaPosition = FVec3::ZeroVector |
World space ground normal.
The documentation for this class was generated from the following file: