#include <CharacterGroundConstraintSettings.h>
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| FVec3 | VerticalAxis = FVec3(0.0, 0.0, 1.0) |
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| FReal | TargetHeight = 0.0 |
| | World space up direction (default z axis)
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| FReal | RadialForceLimit = 1500.0 |
| | Desired distance from the character body to the ground.
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| FReal | FrictionForceLimit = 100.0 |
| | How much force the character can apply parallel to the ground plane to reach the target position.
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| FReal | TwistTorqueLimit = 1000.0 |
| | How much force the character can apply parallel to the ground plane to reach the target position when standing on an unwalkable incline.
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| FReal | SwingTorqueLimit = 5000.0 |
| | How much torque the character can apply about the vertical axis to reach the target facing direction.
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| FReal | CosMaxWalkableSlopeAngle = 0.633 |
| | How much torque the character can apply about the other axes to remain upright.
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| FReal | DampingFactor = 0.0 |
| | Cosine of the maximum angle in degrees that the character is allowed to walk on.
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| FReal | AssumedOnGroundHeight = 2.0 |
| | Applies a damping to the vertical ground constraint making it softer. Units: /T.
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| FReal | MotionTargetMassBias = 1.0 |
| | Below this height the character is assumed to be on the ground and can apply force/torque to reach the target position and facing.
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| FReal | RadialForceMotionTargetScaling = 1.0 |
| | Scaling factor applied to reduce the mass of the ground body in the linear motion target constraint.
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| FReal | MaxCharacterGroundMassRatio = -1.0f |
| | Scale the radial force to always reach this fraction of the motion target.
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| void * | UserData = nullptr |
| | Maximum ratio for the mass of character mass to ground mass. A negative value indicates no mass conditioning is applied.
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◆ operator==()
◆ AssumedOnGroundHeight
| FReal Chaos::FCharacterGroundConstraintSettings::AssumedOnGroundHeight = 2.0 |
Applies a damping to the vertical ground constraint making it softer. Units: /T.
◆ CosMaxWalkableSlopeAngle
| FReal Chaos::FCharacterGroundConstraintSettings::CosMaxWalkableSlopeAngle = 0.633 |
How much torque the character can apply about the other axes to remain upright.
◆ DampingFactor
| FReal Chaos::FCharacterGroundConstraintSettings::DampingFactor = 0.0 |
Cosine of the maximum angle in degrees that the character is allowed to walk on.
◆ FrictionForceLimit
| FReal Chaos::FCharacterGroundConstraintSettings::FrictionForceLimit = 100.0 |
How much force the character can apply parallel to the ground plane to reach the target position.
◆ MaxCharacterGroundMassRatio
| FReal Chaos::FCharacterGroundConstraintSettings::MaxCharacterGroundMassRatio = -1.0f |
Scale the radial force to always reach this fraction of the motion target.
◆ MotionTargetMassBias
| FReal Chaos::FCharacterGroundConstraintSettings::MotionTargetMassBias = 1.0 |
Below this height the character is assumed to be on the ground and can apply force/torque to reach the target position and facing.
◆ RadialForceLimit
| FReal Chaos::FCharacterGroundConstraintSettings::RadialForceLimit = 1500.0 |
Desired distance from the character body to the ground.
◆ RadialForceMotionTargetScaling
| FReal Chaos::FCharacterGroundConstraintSettings::RadialForceMotionTargetScaling = 1.0 |
Scaling factor applied to reduce the mass of the ground body in the linear motion target constraint.
◆ SwingTorqueLimit
| FReal Chaos::FCharacterGroundConstraintSettings::SwingTorqueLimit = 5000.0 |
How much torque the character can apply about the vertical axis to reach the target facing direction.
◆ TargetHeight
| FReal Chaos::FCharacterGroundConstraintSettings::TargetHeight = 0.0 |
World space up direction (default z axis)
◆ TwistTorqueLimit
| FReal Chaos::FCharacterGroundConstraintSettings::TwistTorqueLimit = 1000.0 |
How much force the character can apply parallel to the ground plane to reach the target position when standing on an unwalkable incline.
◆ UserData
| void* Chaos::FCharacterGroundConstraintSettings::UserData = nullptr |
Maximum ratio for the mass of character mass to ground mass. A negative value indicates no mass conditioning is applied.
◆ VerticalAxis
| FVec3 Chaos::FCharacterGroundConstraintSettings::VerticalAxis = FVec3(0.0, 0.0, 1.0) |
The documentation for this class was generated from the following file: