UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FConstGenericParticleHandle Class Reference

#include <ParticleHandle.h>

Public Member Functions

 FConstGenericParticleHandle ()
 
 FConstGenericParticleHandle (const FGeometryParticleHandle *InHandle)
 
 FConstGenericParticleHandle (const FGenericParticleHandle InHandle)
 
const FGenericParticleHandleImpoperator-> () const
 
const FGenericParticleHandleImpGet () const
 
bool IsValid () const
 

Friends

uint32 GetTypeHash (const FConstGenericParticleHandle &H)
 
bool operator== (const FConstGenericParticleHandle &L, const FConstGenericParticleHandle &R)
 
bool operator< (const FConstGenericParticleHandle &L, const FConstGenericParticleHandle &R)
 

Constructor & Destructor Documentation

◆ FConstGenericParticleHandle() [1/3]

Chaos::FConstGenericParticleHandle::FConstGenericParticleHandle ( )
inline

◆ FConstGenericParticleHandle() [2/3]

Chaos::FConstGenericParticleHandle::FConstGenericParticleHandle ( const FGeometryParticleHandle InHandle)
inline

◆ FConstGenericParticleHandle() [3/3]

Chaos::FConstGenericParticleHandle::FConstGenericParticleHandle ( const FGenericParticleHandle  InHandle)
inline

Member Function Documentation

◆ Get()

const FGenericParticleHandleImp * Chaos::FConstGenericParticleHandle::Get ( ) const
inline

◆ IsValid()

bool Chaos::FConstGenericParticleHandle::IsValid ( ) const
inline

◆ operator->()

const FGenericParticleHandleImp * Chaos::FConstGenericParticleHandle::operator-> ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FConstGenericParticleHandle H)
friend

◆ operator<

bool operator< ( const FConstGenericParticleHandle L,
const FConstGenericParticleHandle R 
)
friend

◆ operator==

bool operator== ( const FConstGenericParticleHandle L,
const FConstGenericParticleHandle R 
)
friend

The documentation for this class was generated from the following file: