UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FGenericParticleHandleImp Class Reference

#include <ParticleHandle.h>

Public Types

using FDynamicParticleHandleType = FPBDRigidParticleHandle
 
using FKinematicParticleHandleType = FKinematicGeometryParticleHandle
 

Public Member Functions

 FGenericParticleHandleImp (FGeometryParticleHandle *InHandle)
 
bool IsStatic () const
 
bool IsKinematic () const
 
bool IsDynamic () const
 
bool IsSleeping () const
 
bool WasSleeping () const
 
const FKinematicGeometryParticleHandleCastToKinematicParticle () const
 
FKinematicGeometryParticleHandleCastToKinematicParticle ()
 
const FPBDRigidParticleHandleCastToRigidParticle () const
 
FPBDRigidParticleHandleCastToRigidParticle ()
 
const TPBDGeometryCollectionParticleHandleImp< FReal, 3, true > * CastToGeometryCollection () const
 
TPBDGeometryCollectionParticleHandleImp< FReal, 3, true > * CastToGeometryCollection ()
 
const TPBDRigidClusteredParticleHandleImp< FReal, 3, true > * CastToClustered () const
 
TPBDRigidClusteredParticleHandleImp< FReal, 3, true > * CastToClustered ()
 
const FGeometryParticleHandleGeometryParticleHandle () const
 
FGeometryParticleHandleGeometryParticleHandle ()
 
const FGeometryParticleHandleHandle () const
 
FGeometryParticleHandleHandle ()
 
int32 GetHandleIdx () const
 
void SetTransform (const FVec3 &Pos, const FRotation3 &Rot)
 
FVec3X ()
 
const FVec3X () const
 
void SetX (const FVec3 &InX)
 
const FVec3GetX () const
 
FRotation3 R ()
 
const FRotation3 R () const
 
void SetR (const FRotation3 &InR)
 
const FRotation3 GetR () const
 
const FImplicitObjectRef GetGeometry () const
 
bool Sleeping () const
 
FString ToString () const
 
TSerializablePtr< FImplicitObjectGeometry () const
 
const TUniquePtr< FImplicitObject > & DynamicGeometry () const
 
bool EnabledDuringResim () const
 
template<typename Container >
const autoAuxilaryValue (const Container &AuxContainer) const
 
template<typename Container >
autoAuxilaryValue (Container &AuxContainer)
 
const FVec3 V () const
 
const FVec3 W () const
 
const FVec3 GetV () const
 
const FVec3 GetW () const
 
void SetV (const FVec3 &InV)
 
void SetW (const FVec3 &InW)
 
const FVec3f GetVf () const
 
const FVec3f GetWf () const
 
void SetVf (const FVec3f &InV)
 
void SetWf (const FVec3f &InW)
 
const FKinematicTargetKinematicTarget () const
 
int32 CollisionParticlesSize () const
 
const TUniquePtr< FBVHParticles > & CollisionParticles () const
 
int32 CollisionGroup () const
 
bool CCDEnabled () const
 
bool MACDEnabled () const
 
bool PartialIslandSleepAllowed () const
 
Private::FIterationSettings IterationSettings () const
 
bool HasCollisionConstraintFlag (const ECollisionConstraintFlags Flag) const
 
bool Disabled () const
 
const FVec3 PreV () const
 
const FVec3 PreW () const
 
const FVec3f GetPreVf () const
 
const FVec3f GetPreWf () const
 
int32 SolverBodyIndex () const
 
void SetSolverBodyIndex (const int32 InSolverBodyIndex)
 
void SetP (const FVec3 &InP)
 
const FVec3P () const
 
const FVec3GetP () const
 
void SetQ (const FRotation3 &InQ)
 
const FRotation3 Q () const
 
const FRotation3 GetQ () const
 
const FVec3 XCom () const
 
const FVec3 PCom () const
 
const FRotation3 RCom () const
 
const FRotation3 QCom () const
 
void InitTransform (const FVec3 &InP, const FRotation3 &InQ)
 
void SetTransformPQCom (const FVec3 &InPCom, const FRotation3 &InQCom)
 
FRigidTransform3 GetTransformXR () const
 
FRigidTransform3 GetTransformPQ () const
 
FRigidTransform3 GetTransformXRCom () const
 
FRigidTransform3 GetTransformPQCom () const
 
FVec3 GetComRelativePosition (const FVec3 &P)
 
FRotation3 GetComRelativeRotation (const FRotation3 &Q)
 
FRigidTransform3 GetComRelativeTransform (const FRigidTransform3 &T)
 
const FVec3 VSmooth () const
 
const FVec3 WSmooth () const
 
const FVec3Acceleration () const
 
const FVec3AngularAcceleration () const
 
const EObjectStateType ObjectState () const
 
FParticleID ParticleID () const
 
FUniqueIdx UniqueIdx () const
 
bool HasBounds () const
 
const FAABB3LocalBounds () const
 
bool HasBoundingBox () const
 
const FAABB3BoundingBox () const
 
const FAABB3WorldSpaceInflatedBounds () const
 
void UpdateWorldSpaceState (const FRigidTransform3 &WorldTransform, const FVec3 &BoundsExpansion)
 
const TVec3< FRealSingleI () const
 
const TVec3< FRealSingleInvI () const
 
FReal M () const
 
FReal InvM () const
 
FVec3 CenterOfMass () const
 
void SetCenterOfMass (const FVec3 &InCom)
 
FRotation3 RotationOfMass () const
 
void SetRotationOfMass (const FRotation3 &InRom)
 
TVec3< FRealSingleInvIConditioning () const
 
void SetInvIConditioning (const TVec3< FRealSingle > &InInvIConditioning)
 
TVec3< FRealSingleConditionedInvI () const
 
TVec3< FRealSingleConditionedI () const
 
bool InertiaConditioningEnabled () const
 
bool InertiaConditioningDirty () const
 
void SetInertiaConditioningDirty ()
 
void ClearInertiaConditioningDirty ()
 
bool UseIgnoreCollisionManager () const
 
void SetUseIgnoreCollisionManager ()
 
void ClearUseIgnoreCollisionManager ()
 
bool IsMovingKinematic () const
 
void SetIsMovingKinematic ()
 
void ClearIsMovingKinematic ()
 
FReal LinearEtherDrag () const
 
FReal AngularEtherDrag () const
 
FRealSingle InitialOverlapDepenetrationVelocity () const
 
FRealSingle SleepThresholdMultiplier () const
 
bool OneWayInteraction () const
 
const FString & GetDebugName () const
 
FORCEINLINE bool IsInConstraintGraph () const
 
FORCEINLINE Private::FPBDIslandParticleGetConstraintGraphNode () const
 
FORCEINLINE void SetConstraintGraphNode (Private::FPBDIslandParticle *InNode)
 
const FShapesArrayShapesArray () const
 
const FShapeInstanceArrayShapeInstances () const
 
 UE_DEPRECATED (5.3, "No longer supported") int32 IslandIndex() const
 
 UE_DEPRECATED (5.3, "No longer supported") void SetIslandIndex(const int32 IslandIndex)
 
 UE_DEPRECATED (5.3, "No longer supported") int32 ConstraintGraphIndex() const
 
 UE_DEPRECATED (5.3, "No longer supported") void SetConstraintGraphIndex(const int32 InGraphIndex)
 

Static Public Member Functions

static constexpr EParticleType StaticType ()
 

Member Typedef Documentation

◆ FDynamicParticleHandleType

◆ FKinematicParticleHandleType

Constructor & Destructor Documentation

◆ FGenericParticleHandleImp()

Chaos::FGenericParticleHandleImp::FGenericParticleHandleImp ( FGeometryParticleHandle InHandle)
inline

Member Function Documentation

◆ Acceleration()

const FVec3 & Chaos::FGenericParticleHandleImp::Acceleration ( ) const
inline

◆ AngularAcceleration()

const FVec3 & Chaos::FGenericParticleHandleImp::AngularAcceleration ( ) const
inline

◆ AngularEtherDrag()

FReal Chaos::FGenericParticleHandleImp::AngularEtherDrag ( ) const
inline

◆ AuxilaryValue() [1/2]

template<typename Container >
const auto & Chaos::FGenericParticleHandleImp::AuxilaryValue ( const Container AuxContainer) const
inline

◆ AuxilaryValue() [2/2]

template<typename Container >
auto & Chaos::FGenericParticleHandleImp::AuxilaryValue ( Container AuxContainer)
inline

◆ BoundingBox()

const FAABB3 & Chaos::FGenericParticleHandleImp::BoundingBox ( ) const
inline

◆ CastToClustered() [1/2]

TPBDRigidClusteredParticleHandleImp< FReal, 3, true > * Chaos::FGenericParticleHandleImp::CastToClustered ( )
inline

◆ CastToClustered() [2/2]

const TPBDRigidClusteredParticleHandleImp< FReal, 3, true > * Chaos::FGenericParticleHandleImp::CastToClustered ( ) const
inline

◆ CastToGeometryCollection() [1/2]

TPBDGeometryCollectionParticleHandleImp< FReal, 3, true > * Chaos::FGenericParticleHandleImp::CastToGeometryCollection ( )
inline

◆ CastToGeometryCollection() [2/2]

const TPBDGeometryCollectionParticleHandleImp< FReal, 3, true > * Chaos::FGenericParticleHandleImp::CastToGeometryCollection ( ) const
inline

◆ CastToKinematicParticle() [1/2]

FKinematicGeometryParticleHandle * Chaos::FGenericParticleHandleImp::CastToKinematicParticle ( )
inline

◆ CastToKinematicParticle() [2/2]

const FKinematicGeometryParticleHandle * Chaos::FGenericParticleHandleImp::CastToKinematicParticle ( ) const
inline

◆ CastToRigidParticle() [1/2]

FPBDRigidParticleHandle * Chaos::FGenericParticleHandleImp::CastToRigidParticle ( )
inline

◆ CastToRigidParticle() [2/2]

const FPBDRigidParticleHandle * Chaos::FGenericParticleHandleImp::CastToRigidParticle ( ) const
inline

◆ CCDEnabled()

bool Chaos::FGenericParticleHandleImp::CCDEnabled ( ) const
inline

◆ CenterOfMass()

FVec3 Chaos::FGenericParticleHandleImp::CenterOfMass ( ) const
inline

◆ ClearInertiaConditioningDirty()

void Chaos::FGenericParticleHandleImp::ClearInertiaConditioningDirty ( )
inline

◆ ClearIsMovingKinematic()

void Chaos::FGenericParticleHandleImp::ClearIsMovingKinematic ( )
inline

◆ ClearUseIgnoreCollisionManager()

void Chaos::FGenericParticleHandleImp::ClearUseIgnoreCollisionManager ( )
inline

◆ CollisionGroup()

int32 Chaos::FGenericParticleHandleImp::CollisionGroup ( ) const
inline

◆ CollisionParticles()

const TUniquePtr< FBVHParticles > & Chaos::FGenericParticleHandleImp::CollisionParticles ( ) const
inline

◆ CollisionParticlesSize()

int32 Chaos::FGenericParticleHandleImp::CollisionParticlesSize ( ) const
inline

◆ ConditionedI()

TVec3< FRealSingle > Chaos::FGenericParticleHandleImp::ConditionedI ( ) const
inline

◆ ConditionedInvI()

TVec3< FRealSingle > Chaos::FGenericParticleHandleImp::ConditionedInvI ( ) const
inline

◆ Disabled()

bool Chaos::FGenericParticleHandleImp::Disabled ( ) const
inline

◆ DynamicGeometry()

const TUniquePtr< FImplicitObject > & Chaos::FGenericParticleHandleImp::DynamicGeometry ( ) const
inline

◆ EnabledDuringResim()

bool Chaos::FGenericParticleHandleImp::EnabledDuringResim ( ) const
inline

◆ Geometry()

TSerializablePtr< FImplicitObject > Chaos::FGenericParticleHandleImp::Geometry ( ) const
inline

◆ GeometryParticleHandle() [1/2]

FGeometryParticleHandle * Chaos::FGenericParticleHandleImp::GeometryParticleHandle ( )
inline

◆ GeometryParticleHandle() [2/2]

const FGeometryParticleHandle * Chaos::FGenericParticleHandleImp::GeometryParticleHandle ( ) const
inline

◆ GetComRelativePosition()

FVec3 Chaos::FGenericParticleHandleImp::GetComRelativePosition ( const FVec3 P)
inline

Convert a particle-relative position into a com-relative position

◆ GetComRelativeRotation()

FRotation3 Chaos::FGenericParticleHandleImp::GetComRelativeRotation ( const FRotation3 Q)
inline

Convert a particle-relative rotation into a com-relative rotation

◆ GetComRelativeTransform()

FRigidTransform3 Chaos::FGenericParticleHandleImp::GetComRelativeTransform ( const FRigidTransform3 T)
inline

Convert a particle-relative transform into a com-relative transform

◆ GetConstraintGraphNode()

FORCEINLINE Private::FPBDIslandParticle * Chaos::FGenericParticleHandleImp::GetConstraintGraphNode ( ) const
inline

◆ GetDebugName()

const FString & Chaos::FGenericParticleHandleImp::GetDebugName ( ) const
inline

◆ GetGeometry()

const FImplicitObjectRef Chaos::FGenericParticleHandleImp::GetGeometry ( ) const
inline

◆ GetHandleIdx()

int32 Chaos::FGenericParticleHandleImp::GetHandleIdx ( ) const
inline

◆ GetP()

const FVec3 & Chaos::FGenericParticleHandleImp::GetP ( ) const
inline

◆ GetPreVf()

const FVec3f Chaos::FGenericParticleHandleImp::GetPreVf ( ) const
inline

◆ GetPreWf()

const FVec3f Chaos::FGenericParticleHandleImp::GetPreWf ( ) const
inline

◆ GetQ()

const FRotation3 Chaos::FGenericParticleHandleImp::GetQ ( ) const
inline

◆ GetR()

const FRotation3 Chaos::FGenericParticleHandleImp::GetR ( ) const
inline

◆ GetTransformPQ()

FRigidTransform3 Chaos::FGenericParticleHandleImp::GetTransformPQ ( ) const
inline

◆ GetTransformPQCom()

FRigidTransform3 Chaos::FGenericParticleHandleImp::GetTransformPQCom ( ) const
inline

◆ GetTransformXR()

FRigidTransform3 Chaos::FGenericParticleHandleImp::GetTransformXR ( ) const
inline

◆ GetTransformXRCom()

FRigidTransform3 Chaos::FGenericParticleHandleImp::GetTransformXRCom ( ) const
inline

◆ GetV()

const FVec3 Chaos::FGenericParticleHandleImp::GetV ( ) const
inline

◆ GetVf()

const FVec3f Chaos::FGenericParticleHandleImp::GetVf ( ) const
inline

◆ GetW()

const FVec3 Chaos::FGenericParticleHandleImp::GetW ( ) const
inline

◆ GetWf()

const FVec3f Chaos::FGenericParticleHandleImp::GetWf ( ) const
inline

◆ GetX()

const FVec3 & Chaos::FGenericParticleHandleImp::GetX ( ) const
inline

◆ Handle() [1/2]

FGeometryParticleHandle * Chaos::FGenericParticleHandleImp::Handle ( )
inline

◆ Handle() [2/2]

const FGeometryParticleHandle * Chaos::FGenericParticleHandleImp::Handle ( ) const
inline

◆ HasBoundingBox()

bool Chaos::FGenericParticleHandleImp::HasBoundingBox ( ) const
inline

◆ HasBounds()

bool Chaos::FGenericParticleHandleImp::HasBounds ( ) const
inline

◆ HasCollisionConstraintFlag()

bool Chaos::FGenericParticleHandleImp::HasCollisionConstraintFlag ( const ECollisionConstraintFlags  Flag) const
inline

◆ I()

const TVec3< FRealSingle > Chaos::FGenericParticleHandleImp::I ( ) const
inline

◆ InertiaConditioningDirty()

bool Chaos::FGenericParticleHandleImp::InertiaConditioningDirty ( ) const
inline

◆ InertiaConditioningEnabled()

bool Chaos::FGenericParticleHandleImp::InertiaConditioningEnabled ( ) const
inline

◆ InitialOverlapDepenetrationVelocity()

FRealSingle Chaos::FGenericParticleHandleImp::InitialOverlapDepenetrationVelocity ( ) const
inline

◆ InitTransform()

void Chaos::FGenericParticleHandleImp::InitTransform ( const FVec3 InP,
const FRotation3 InQ 
)
inline

◆ InvI()

const TVec3< FRealSingle > Chaos::FGenericParticleHandleImp::InvI ( ) const
inline

◆ InvIConditioning()

TVec3< FRealSingle > Chaos::FGenericParticleHandleImp::InvIConditioning ( ) const
inline

◆ InvM()

FReal Chaos::FGenericParticleHandleImp::InvM ( ) const
inline

◆ IsDynamic()

bool Chaos::FGenericParticleHandleImp::IsDynamic ( ) const
inline

◆ IsInConstraintGraph()

FORCEINLINE bool Chaos::FGenericParticleHandleImp::IsInConstraintGraph ( ) const
inline

◆ IsKinematic()

bool Chaos::FGenericParticleHandleImp::IsKinematic ( ) const
inline

◆ IsMovingKinematic()

bool Chaos::FGenericParticleHandleImp::IsMovingKinematic ( ) const
inline

◆ IsSleeping()

bool Chaos::FGenericParticleHandleImp::IsSleeping ( ) const
inline

◆ IsStatic()

bool Chaos::FGenericParticleHandleImp::IsStatic ( ) const
inline

◆ IterationSettings()

Private::FIterationSettings Chaos::FGenericParticleHandleImp::IterationSettings ( ) const
inline

◆ KinematicTarget()

const FKinematicTarget & Chaos::FGenericParticleHandleImp::KinematicTarget ( ) const
inline

◆ LinearEtherDrag()

FReal Chaos::FGenericParticleHandleImp::LinearEtherDrag ( ) const
inline

◆ LocalBounds()

const FAABB3 & Chaos::FGenericParticleHandleImp::LocalBounds ( ) const
inline

◆ M()

FReal Chaos::FGenericParticleHandleImp::M ( ) const
inline

◆ MACDEnabled()

bool Chaos::FGenericParticleHandleImp::MACDEnabled ( ) const
inline

◆ ObjectState()

const EObjectStateType Chaos::FGenericParticleHandleImp::ObjectState ( ) const
inline

◆ OneWayInteraction()

bool Chaos::FGenericParticleHandleImp::OneWayInteraction ( ) const
inline

◆ P()

const FVec3 & Chaos::FGenericParticleHandleImp::P ( ) const
inline

◆ PartialIslandSleepAllowed()

bool Chaos::FGenericParticleHandleImp::PartialIslandSleepAllowed ( ) const
inline

◆ ParticleID()

FParticleID Chaos::FGenericParticleHandleImp::ParticleID ( ) const
inline

◆ PCom()

const FVec3 Chaos::FGenericParticleHandleImp::PCom ( ) const
inline

◆ PreV()

const FVec3 Chaos::FGenericParticleHandleImp::PreV ( ) const
inline

◆ PreW()

const FVec3 Chaos::FGenericParticleHandleImp::PreW ( ) const
inline

◆ Q()

const FRotation3 Chaos::FGenericParticleHandleImp::Q ( ) const
inline

◆ QCom()

const FRotation3 Chaos::FGenericParticleHandleImp::QCom ( ) const
inline

◆ R() [1/2]

FRotation3 Chaos::FGenericParticleHandleImp::R ( )
inline

◆ R() [2/2]

const FRotation3 Chaos::FGenericParticleHandleImp::R ( ) const
inline

◆ RCom()

const FRotation3 Chaos::FGenericParticleHandleImp::RCom ( ) const
inline

◆ RotationOfMass()

FRotation3 Chaos::FGenericParticleHandleImp::RotationOfMass ( ) const
inline

◆ SetCenterOfMass()

void Chaos::FGenericParticleHandleImp::SetCenterOfMass ( const FVec3 InCom)
inline

◆ SetConstraintGraphNode()

FORCEINLINE void Chaos::FGenericParticleHandleImp::SetConstraintGraphNode ( Private::FPBDIslandParticle InNode)
inline

◆ SetInertiaConditioningDirty()

void Chaos::FGenericParticleHandleImp::SetInertiaConditioningDirty ( )
inline

◆ SetInvIConditioning()

void Chaos::FGenericParticleHandleImp::SetInvIConditioning ( const TVec3< FRealSingle > &  InInvIConditioning)
inline

◆ SetIsMovingKinematic()

void Chaos::FGenericParticleHandleImp::SetIsMovingKinematic ( )
inline

◆ SetP()

void Chaos::FGenericParticleHandleImp::SetP ( const FVec3 InP)
inline

◆ SetQ()

void Chaos::FGenericParticleHandleImp::SetQ ( const FRotation3 InQ)
inline

◆ SetR()

void Chaos::FGenericParticleHandleImp::SetR ( const FRotation3 InR)
inline

◆ SetRotationOfMass()

void Chaos::FGenericParticleHandleImp::SetRotationOfMass ( const FRotation3 InRom)
inline

◆ SetSolverBodyIndex()

void Chaos::FGenericParticleHandleImp::SetSolverBodyIndex ( const int32  InSolverBodyIndex)
inline

◆ SetTransform()

void Chaos::FGenericParticleHandleImp::SetTransform ( const FVec3 Pos,
const FRotation3 Rot 
)
inline

◆ SetTransformPQCom()

void Chaos::FGenericParticleHandleImp::SetTransformPQCom ( const FVec3 InPCom,
const FRotation3 InQCom 
)
inline

◆ SetUseIgnoreCollisionManager()

void Chaos::FGenericParticleHandleImp::SetUseIgnoreCollisionManager ( )
inline

◆ SetV()

void Chaos::FGenericParticleHandleImp::SetV ( const FVec3 InV)
inline

◆ SetVf()

void Chaos::FGenericParticleHandleImp::SetVf ( const FVec3f InV)
inline

◆ SetW()

void Chaos::FGenericParticleHandleImp::SetW ( const FVec3 InW)
inline

◆ SetWf()

void Chaos::FGenericParticleHandleImp::SetWf ( const FVec3f InW)
inline

◆ SetX()

void Chaos::FGenericParticleHandleImp::SetX ( const FVec3 InX)
inline

◆ ShapeInstances()

const FShapeInstanceArray & Chaos::FGenericParticleHandleImp::ShapeInstances ( ) const
inline

◆ ShapesArray()

const FShapesArray & Chaos::FGenericParticleHandleImp::ShapesArray ( ) const
inline

◆ Sleeping()

bool Chaos::FGenericParticleHandleImp::Sleeping ( ) const
inline

◆ SleepThresholdMultiplier()

FRealSingle Chaos::FGenericParticleHandleImp::SleepThresholdMultiplier ( ) const
inline

◆ SolverBodyIndex()

int32 Chaos::FGenericParticleHandleImp::SolverBodyIndex ( ) const
inline

◆ StaticType()

static constexpr EParticleType Chaos::FGenericParticleHandleImp::StaticType ( )
inlinestaticconstexpr

◆ ToString()

FString Chaos::FGenericParticleHandleImp::ToString ( ) const
inline

◆ UE_DEPRECATED() [1/4]

Chaos::FGenericParticleHandleImp::UE_DEPRECATED ( 5.  3,
"No longer supported"   
) const
inline

◆ UE_DEPRECATED() [2/4]

Chaos::FGenericParticleHandleImp::UE_DEPRECATED ( 5.  3,
"No longer supported"   
) const
inline

◆ UE_DEPRECATED() [3/4]

Chaos::FGenericParticleHandleImp::UE_DEPRECATED ( 5.  3,
"No longer supported"   
) const
inline

◆ UE_DEPRECATED() [4/4]

Chaos::FGenericParticleHandleImp::UE_DEPRECATED ( 5.  3,
"No longer supported"   
) const
inline

◆ UniqueIdx()

FUniqueIdx Chaos::FGenericParticleHandleImp::UniqueIdx ( ) const
inline

◆ UpdateWorldSpaceState()

void Chaos::FGenericParticleHandleImp::UpdateWorldSpaceState ( const FRigidTransform3 WorldTransform,
const FVec3 BoundsExpansion 
)
inline

◆ UseIgnoreCollisionManager()

bool Chaos::FGenericParticleHandleImp::UseIgnoreCollisionManager ( ) const
inline

◆ V()

const FVec3 Chaos::FGenericParticleHandleImp::V ( ) const
inline

◆ VSmooth()

const FVec3 Chaos::FGenericParticleHandleImp::VSmooth ( ) const
inline

◆ W()

const FVec3 Chaos::FGenericParticleHandleImp::W ( ) const
inline

◆ WasSleeping()

bool Chaos::FGenericParticleHandleImp::WasSleeping ( ) const
inline

◆ WorldSpaceInflatedBounds()

const FAABB3 & Chaos::FGenericParticleHandleImp::WorldSpaceInflatedBounds ( ) const
inline

◆ WSmooth()

const FVec3 Chaos::FGenericParticleHandleImp::WSmooth ( ) const
inline

◆ X() [1/2]

FVec3 & Chaos::FGenericParticleHandleImp::X ( )
inline

◆ X() [2/2]

const FVec3 & Chaos::FGenericParticleHandleImp::X ( ) const
inline

◆ XCom()

const FVec3 Chaos::FGenericParticleHandleImp::XCom ( ) const
inline

The documentation for this class was generated from the following files: