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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/ParticleHandle.h"#include "Chaos/ImplicitObjectTransformed.h"#include "Chaos/ImplicitObjectScaled.h"#include "Chaos/ImplicitObjectUnion.h"#include "Chaos/TriangleMeshImplicitObject.h"#include "Chaos/Framework/PhysicsProxy.h"#include "Chaos/Framework/PhysicsSolverBase.h"#include "Chaos/Framework/PhysicsProxyBase.h"#include "Chaos/CastingUtilities.h"#include "PBDRigidsSolver.h"Namespaces | |
| namespace | Chaos |
| namespace | Chaos::CVars |
Functions | |
| bool | Chaos::CVars::ForceDeepCopyOnModifyGeometry () |
| void | Chaos::UpdateShapesArrayFromGeometry (FShapeInstanceProxyArray &ShapesArray, const FImplicitObjectPtr &Geometry, const FRigidTransform3 &ActorTM, IPhysicsProxyBase *Proxy) |
| void | Chaos::SetObjectStateHelper (IPhysicsProxyBase &Proxy, FPBDRigidParticleHandle &Rigid, EObjectStateType InState, bool bAllowEvents, bool bInvalidate) |
| FImplicitObject * | Chaos::GetInstancedImplicitHelper (FImplicitObject *Implicit0) |
Variables | |
| FAutoConsoleVariableRef | Chaos::CVars::CVarForceDeepCopyOnModifyGeometry (TEXT("p.Chaos.Geometry.ForceDeepCopyAccess"), GForceDeepCopyOnModifyGeometry, TEXT("Whether we always use a deep copy when modifying particle geometry")) |