UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleHandle.cpp File Reference

Namespaces

namespace  Chaos
 
namespace  Chaos::CVars
 

Functions

bool Chaos::CVars::ForceDeepCopyOnModifyGeometry ()
 
void Chaos::UpdateShapesArrayFromGeometry (FShapeInstanceProxyArray &ShapesArray, const FImplicitObjectPtr &Geometry, const FRigidTransform3 &ActorTM, IPhysicsProxyBase *Proxy)
 
void Chaos::SetObjectStateHelper (IPhysicsProxyBase &Proxy, FPBDRigidParticleHandle &Rigid, EObjectStateType InState, bool bAllowEvents, bool bInvalidate)
 
FImplicitObjectChaos::GetInstancedImplicitHelper (FImplicitObject *Implicit0)
 

Variables

FAutoConsoleVariableRef Chaos::CVars::CVarForceDeepCopyOnModifyGeometry (TEXT("p.Chaos.Geometry.ForceDeepCopyAccess"), GForceDeepCopyOnModifyGeometry, TEXT("Whether we always use a deep copy when modifying particle geometry"))