#include <ParticleDirtyFlags.h>
◆ AddCollisionConstraintFlag()
◆ AngularEtherDrag()
| FReal Chaos::FParticleDynamicMisc::AngularEtherDrag |
( |
| ) |
const |
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inline |
◆ CCDEnabled()
| bool Chaos::FParticleDynamicMisc::CCDEnabled |
( |
| ) |
const |
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inline |
◆ CollisionConstraintFlags()
| uint32 Chaos::FParticleDynamicMisc::CollisionConstraintFlags |
( |
| ) |
const |
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inline |
◆ CollisionGroup()
| int32 Chaos::FParticleDynamicMisc::CollisionGroup |
( |
| ) |
const |
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inline |
◆ ControlFlags()
◆ CopyFrom()
| void Chaos::FParticleDynamicMisc::CopyFrom |
( |
const TOther & |
Other | ) |
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inline |
◆ Disabled()
| bool Chaos::FParticleDynamicMisc::Disabled |
( |
| ) |
const |
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inline |
◆ GravityEnabled()
| bool Chaos::FParticleDynamicMisc::GravityEnabled |
( |
| ) |
const |
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inline |
◆ GravityGroupIndex()
| int32 Chaos::FParticleDynamicMisc::GravityGroupIndex |
( |
| ) |
const |
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inline |
◆ GyroscopicTorqueEnabled()
| bool Chaos::FParticleDynamicMisc::GyroscopicTorqueEnabled |
( |
| ) |
const |
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inline |
◆ InertiaConditioningEnabled()
| bool Chaos::FParticleDynamicMisc::InertiaConditioningEnabled |
( |
| ) |
const |
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inline |
◆ InitialOverlapDepenetrationVelocity()
| FRealSingle Chaos::FParticleDynamicMisc::InitialOverlapDepenetrationVelocity |
( |
| ) |
const |
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inline |
◆ IsEqual()
| bool Chaos::FParticleDynamicMisc::IsEqual |
( |
const TOther & |
Other | ) |
const |
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inline |
◆ IterationSettings()
◆ LinearEtherDrag()
| FReal Chaos::FParticleDynamicMisc::LinearEtherDrag |
( |
| ) |
const |
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inline |
◆ MACDEnabled()
| bool Chaos::FParticleDynamicMisc::MACDEnabled |
( |
| ) |
const |
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inline |
◆ MaxAngularSpeedSq()
| FReal Chaos::FParticleDynamicMisc::MaxAngularSpeedSq |
( |
| ) |
const |
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inline |
◆ MaxLinearSpeedSq()
| FReal Chaos::FParticleDynamicMisc::MaxLinearSpeedSq |
( |
| ) |
const |
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inline |
◆ ObjectState()
◆ OneWayInteraction()
| bool Chaos::FParticleDynamicMisc::OneWayInteraction |
( |
| ) |
const |
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inline |
◆ operator==()
◆ PartialIslandSleepAllowed()
| bool Chaos::FParticleDynamicMisc::PartialIslandSleepAllowed |
( |
| ) |
const |
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inline |
◆ RemoveCollisionConstraintFlag()
◆ Serialize()
◆ SetAngularEtherDrag()
| void Chaos::FParticleDynamicMisc::SetAngularEtherDrag |
( |
FReal |
InAngularEtherDrag | ) |
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inline |
◆ SetCCDEnabled()
| void Chaos::FParticleDynamicMisc::SetCCDEnabled |
( |
bool |
bInCCDEnabled | ) |
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inline |
◆ SetCollisionConstraintFlags()
| void Chaos::FParticleDynamicMisc::SetCollisionConstraintFlags |
( |
uint32 |
InCollisionConstraintFlag | ) |
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inline |
◆ SetCollisionGroup()
| void Chaos::FParticleDynamicMisc::SetCollisionGroup |
( |
int32 |
InGroup | ) |
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inline |
◆ SetControlFlags()
◆ SetDisabled()
| void Chaos::FParticleDynamicMisc::SetDisabled |
( |
bool |
bInDisabled | ) |
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inline |
◆ SetGravityEnabled()
| void Chaos::FParticleDynamicMisc::SetGravityEnabled |
( |
bool |
bInGravity | ) |
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inline |
◆ SetGravityGroupIndex()
| void Chaos::FParticleDynamicMisc::SetGravityGroupIndex |
( |
int32 |
InIndex | ) |
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inline |
◆ SetGyroscopicTorqueEnabled()
| void Chaos::FParticleDynamicMisc::SetGyroscopicTorqueEnabled |
( |
bool |
bInGyroscopicTorqueEnabled | ) |
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inline |
◆ SetInertiaConditioningEnabled()
| void Chaos::FParticleDynamicMisc::SetInertiaConditioningEnabled |
( |
bool |
bInEnabled | ) |
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inline |
◆ SetInitialOverlapDepenetrationVelocity()
| void Chaos::FParticleDynamicMisc::SetInitialOverlapDepenetrationVelocity |
( |
FRealSingle |
InVel | ) |
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inline |
◆ SetIterationSettings()
◆ SetLinearEtherDrag()
| void Chaos::FParticleDynamicMisc::SetLinearEtherDrag |
( |
FReal |
InLinearEtherDrag | ) |
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inline |
◆ SetMACDEnabled()
| void Chaos::FParticleDynamicMisc::SetMACDEnabled |
( |
bool |
bInMACDEnabled | ) |
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inline |
◆ SetMaxAngularSpeedSq()
| void Chaos::FParticleDynamicMisc::SetMaxAngularSpeedSq |
( |
FReal |
InMaxAngularSpeed | ) |
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inline |
◆ SetMaxLinearSpeedSq()
| void Chaos::FParticleDynamicMisc::SetMaxLinearSpeedSq |
( |
FReal |
InMaxLinearSpeed | ) |
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inline |
◆ SetObjectState()
◆ SetOneWayInteraction()
| void Chaos::FParticleDynamicMisc::SetOneWayInteraction |
( |
bool |
bInOneWayInteraction | ) |
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inline |
◆ SetPartialIslandSleepAllowed()
| void Chaos::FParticleDynamicMisc::SetPartialIslandSleepAllowed |
( |
bool |
bInPartialIslandSleepAllowed | ) |
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inline |
◆ SetPositionSolverIterationCount()
| void Chaos::FParticleDynamicMisc::SetPositionSolverIterationCount |
( |
const int32 |
PositionSolverIterationCountIn | ) |
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inline |
◆ SetProjectionSolverIterationCount()
| void Chaos::FParticleDynamicMisc::SetProjectionSolverIterationCount |
( |
const int32 |
ProjectionSolverIterationCountIn | ) |
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inline |
◆ SetSleepThresholdMultiplier()
| void Chaos::FParticleDynamicMisc::SetSleepThresholdMultiplier |
( |
FRealSingle |
InSleepThresholdMultiplier | ) |
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inline |
◆ SetSleepType()
◆ SetUpdateKinematicFromSimulation()
| void Chaos::FParticleDynamicMisc::SetUpdateKinematicFromSimulation |
( |
bool |
bUpdateKinematicFromSimulation | ) |
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inline |
◆ SetVelocitySolverIterationCount()
| void Chaos::FParticleDynamicMisc::SetVelocitySolverIterationCount |
( |
const int32 |
VelocitySolverIterationCountIn | ) |
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inline |
◆ SleepThresholdMultiplier()
| FRealSingle Chaos::FParticleDynamicMisc::SleepThresholdMultiplier |
( |
| ) |
const |
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inline |
◆ SleepType()
| ESleepType Chaos::FParticleDynamicMisc::SleepType |
( |
| ) |
const |
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inline |
◆ UpdateKinematicFromSimulation()
| bool Chaos::FParticleDynamicMisc::UpdateKinematicFromSimulation |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: