UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FParticleMeshCollisionPruner Class Reference

Utility to remove or correct edge contacts on the boundary between tweo separate meshes which coincident edges/vertices. More...

#include <CollisionPruning.h>

Public Member Functions

 FParticleMeshCollisionPruner (FGeometryParticleHandle *InParticle)
 
void Prune ()
 

Detailed Description

Utility to remove or correct edge contacts on the boundary between tweo separate meshes which coincident edges/vertices.

Note
This only look sta collisions against triangle mesh and heightfield.

Constructor & Destructor Documentation

◆ FParticleMeshCollisionPruner()

Chaos::FParticleMeshCollisionPruner::FParticleMeshCollisionPruner ( FGeometryParticleHandle InParticle)
inline

Member Function Documentation

◆ Prune()

void Chaos::FParticleMeshCollisionPruner::Prune ( )

The documentation for this class was generated from the following files: