UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FParticleSpatialAccessorPQ Class Reference

#include <ParticleUtilities.h>

Static Public Member Functions

template<typename T_PARTICLEHANDLE >
static FVec3Position (T_PARTICLEHANDLE Particle)
 
template<typename T_PARTICLEHANDLE >
static const FVec3GetPosition (T_PARTICLEHANDLE Particle)
 
template<typename T_PARTICLEHANDLE >
static FRotation3Rotation (T_PARTICLEHANDLE Particle)
 
template<typename T_PARTICLEHANDLE >
static const FRotation3 GetRotation (T_PARTICLEHANDLE Particle)
 
static const FVec3Position (TPBDRigidParticles< FReal, 3 > &Particles, const int32 Index)
 
static FRotation3 Rotation (TPBDRigidParticles< FReal, 3 > &Particles, const int32 Index)
 

Member Function Documentation

◆ GetPosition()

static const FVec3 & Chaos::FParticleSpatialAccessorPQ::GetPosition ( T_PARTICLEHANDLE  Particle)
inlinestatic

◆ GetRotation()

static const FRotation3 Chaos::FParticleSpatialAccessorPQ::GetRotation ( T_PARTICLEHANDLE  Particle)
inlinestatic

◆ Position() [1/2]

static FVec3 & Chaos::FParticleSpatialAccessorPQ::Position ( T_PARTICLEHANDLE  Particle)
inlinestatic

◆ Position() [2/2]

static const FVec3 & Chaos::FParticleSpatialAccessorPQ::Position ( TPBDRigidParticles< FReal, 3 > &  Particles,
const int32  Index 
)
inlinestatic

◆ Rotation() [1/2]

static FRotation3 & Chaos::FParticleSpatialAccessorPQ::Rotation ( T_PARTICLEHANDLE  Particle)
inlinestatic

◆ Rotation() [2/2]

static FRotation3 Chaos::FParticleSpatialAccessorPQ::Rotation ( TPBDRigidParticles< FReal, 3 > &  Particles,
const int32  Index 
)
inlinestatic

The documentation for this class was generated from the following file: