UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FParticleSubSurfaceCollisionPruner Class Reference

Utility to attempt to remove sub-surface contacts on a particle when those edge contacts are "hidden" by other contacts This is not 100% effective and may occasionally remove contacts that it shouldn't! Ideally you would just use this pruning policy in specific locations in the world where sub-surface contacts are a problem. More...

#include <CollisionPruning.h>

Public Member Functions

 FParticleSubSurfaceCollisionPruner (FGeometryParticleHandle *InParticle)
 
void Prune (const FVec3 &UpVector)
 

Detailed Description

Utility to attempt to remove sub-surface contacts on a particle when those edge contacts are "hidden" by other contacts This is not 100% effective and may occasionally remove contacts that it shouldn't! Ideally you would just use this pruning policy in specific locations in the world where sub-surface contacts are a problem.

Constructor & Destructor Documentation

◆ FParticleSubSurfaceCollisionPruner()

Chaos::FParticleSubSurfaceCollisionPruner::FParticleSubSurfaceCollisionPruner ( FGeometryParticleHandle InParticle)
inline

Member Function Documentation

◆ Prune()

void Chaos::FParticleSubSurfaceCollisionPruner::Prune ( const FVec3 UpVector)

The documentation for this class was generated from the following files: