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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Utility to attempt to remove sub-surface contacts on a particle when those edge contacts are "hidden" by other contacts This is not 100% effective and may occasionally remove contacts that it shouldn't! Ideally you would just use this pruning policy in specific locations in the world where sub-surface contacts are a problem. More...
#include <CollisionPruning.h>
Public Member Functions | |
| FParticleSubSurfaceCollisionPruner (FGeometryParticleHandle *InParticle) | |
| void | Prune (const FVec3 &UpVector) |
Utility to attempt to remove sub-surface contacts on a particle when those edge contacts are "hidden" by other contacts This is not 100% effective and may occasionally remove contacts that it shouldn't! Ideally you would just use this pruning policy in specific locations in the world where sub-surface contacts are a problem.
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