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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SimCallbackInput.h>
Inheritance diagram for Chaos::FSimCallbackOutputHandle:Public Member Functions | |
| FSimCallbackOutputHandle () | |
| FSimCallbackOutputHandle (FSimCallbackOutput *Output, ISimCallbackObject *InCallbackObject) | |
| FSimCallbackOutputHandle (const FSimCallbackOutputHandle &Other)=delete | |
| FSimCallbackOutputHandle & | operator= (const FSimCallbackOutputHandle &Other)=delete |
| FSimCallbackOutputHandle & | operator= (FSimCallbackOutputHandle &&Other) |
| FSimCallbackOutputHandle (FSimCallbackOutputHandle &&Other) | |
| ~FSimCallbackOutputHandle () | |
| operator bool () const | |
| FSimCallbackOutput * | Get () |
| const FSimCallbackOutput * | Get () const |
| FSimCallbackOutput * | operator-> () |
| const FSimCallbackOutput * | operator-> () const |
| FSimCallbackOutput & | operator* () |
| const FSimCallbackOutput & | operator* () const |
Handle for output that is automatically cleaned up. NOTE: this should only be used on external thread as the destructor automatically frees into external structures
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