#include <SuspensionSystem.h>
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| const FSimpleSuspensionConfig * | SetupPtr |
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◆ FSimpleSuspensionSim()
◆ GetAveragingCount()
| int32 Chaos::FSimpleSuspensionSim::GetAveragingCount |
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◆ GetAveragingLength()
| float Chaos::FSimpleSuspensionSim::GetAveragingLength |
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const int32 |
LengthIndex | ) |
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◆ GetAveragingNum()
| int32 Chaos::FSimpleSuspensionSim::GetAveragingNum |
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◆ GetLastDisplacement()
| float Chaos::FSimpleSuspensionSim::GetLastDisplacement |
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◆ GetLastSpringLength()
| float Chaos::FSimpleSuspensionSim::GetLastSpringLength |
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◆ GetLocalRestingPosition()
| const FVector & Chaos::FSimpleSuspensionSim::GetLocalRestingPosition |
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◆ GetNormalizedLength()
| float Chaos::FSimpleSuspensionSim::GetNormalizedLength |
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◆ GetSpringLength()
| float Chaos::FSimpleSuspensionSim::GetSpringLength |
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◆ GetSuspensionForce()
| float Chaos::FSimpleSuspensionSim::GetSuspensionForce |
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◆ GetSuspensionForceVector()
| FVector Chaos::FSimpleSuspensionSim::GetSuspensionForceVector |
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const FTransform & |
InTransform | ) |
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◆ GetSuspensionOffset()
| float Chaos::FSimpleSuspensionSim::GetSuspensionOffset |
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◆ GetTraceLength()
| float Chaos::FSimpleSuspensionSim::GetTraceLength |
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float |
WheelRadius | ) |
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◆ SetAveragingCount()
| void Chaos::FSimpleSuspensionSim::SetAveragingCount |
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const int32 |
InAveragingCount | ) |
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◆ SetAveragingLength()
| void Chaos::FSimpleSuspensionSim::SetAveragingLength |
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const int32 |
LengthIndex, |
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const float |
InAveragingLength |
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◆ SetAveragingNum()
| void Chaos::FSimpleSuspensionSim::SetAveragingNum |
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const int32 |
InAveragingNum | ) |
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◆ SetLastDisplacement()
| void Chaos::FSimpleSuspensionSim::SetLastDisplacement |
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const float |
InLastDisplacement | ) |
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◆ SetLastSpringLength()
| void Chaos::FSimpleSuspensionSim::SetLastSpringLength |
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const float |
InLastSpringLength | ) |
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◆ SetLocalRestingPosition()
| void Chaos::FSimpleSuspensionSim::SetLocalRestingPosition |
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const FVector & |
InOffset | ) |
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◆ SetLocalVelocity()
| void Chaos::FSimpleSuspensionSim::SetLocalVelocity |
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const FVector & |
InVelocity | ) |
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set local velocity at suspension position
◆ SetLocalVelocityFromWorld()
| void Chaos::FSimpleSuspensionSim::SetLocalVelocityFromWorld |
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const FTransform & |
InWorldTransform, |
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const FVector & |
InWorldVelocity |
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◆ SetSpringIndex()
| void Chaos::FSimpleSuspensionSim::SetSpringIndex |
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uint32 |
InIndex | ) |
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◆ SetSuspensionLength()
| void Chaos::FSimpleSuspensionSim::SetSuspensionLength |
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float |
InLength, |
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float |
WheelRadius |
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todo: Change This ; Set suspension length after determined from raycast
◆ Simulate()
| void Chaos::FSimpleSuspensionSim::Simulate |
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float |
DeltaTime | ) |
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◆ UpdateWorldRaycastLocation()
◆ AveragingCount
| int Chaos::FSimpleSuspensionSim::AveragingCount |
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◆ AveragingLength
◆ AveragingNum
| int Chaos::FSimpleSuspensionSim::AveragingNum |
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◆ DisplacementInput
| float Chaos::FSimpleSuspensionSim::DisplacementInput |
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◆ LastDisplacement
| float Chaos::FSimpleSuspensionSim::LastDisplacement |
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◆ LastSpringLength
| float Chaos::FSimpleSuspensionSim::LastSpringLength |
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◆ LocalOffset
| FVector Chaos::FSimpleSuspensionSim::LocalOffset |
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◆ LocalVelocity
| FVector Chaos::FSimpleSuspensionSim::LocalVelocity |
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◆ SpringDisplacement
| float Chaos::FSimpleSuspensionSim::SpringDisplacement |
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◆ SpringIndex
| uint32 Chaos::FSimpleSuspensionSim::SpringIndex |
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◆ SuspensionForce
| float Chaos::FSimpleSuspensionSim::SuspensionForce |
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The documentation for this class was generated from the following files: