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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Extended data used when processing contactpoints on a triangle mesh. Adds information about which triangle we hit (in the local array of FoOntactTriangles) as well as which mesh edge or vertex we hit if appropriate (used for pruning). More...
#include <ContactTriangles.h>
Public Member Functions | |
| FORCEINLINE | FTriangleContactPointData () |
| FORCEINLINE void | SetVertexID (const FContactVertexID InVertexID) |
| FORCEINLINE void | SetEdgeID (const FContactVertexID InVertexIDA, const FContactVertexID InVertexIDB) |
| FORCEINLINE void | SetEdgeOrVertexID (const FContactEdgeOrVertexID InEdgeOrVertexID) |
| FORCEINLINE void | SetTriangleIndex (const int32 InTriangleIndex) |
| FORCEINLINE void | SetContactNormalDotTriangleNormal (const FRealSingle InContactNormalDotTriangleNormal) |
| FORCEINLINE void | SetEnabled () |
| FORCEINLINE void | SetDisabled () |
| FORCEINLINE bool | IsEnabled () const |
| FORCEINLINE int32 | GetTriangleIndex () const |
| FORCEINLINE bool | IsVertex () const |
| FORCEINLINE bool | IsEdge () const |
| FORCEINLINE FContactVertexID | GetVertexID () const |
| FORCEINLINE FContactEdgeID | GetEdgeID () const |
| FORCEINLINE FRealSingle | GetContactNormalDotTriangleNormal () const |
Extended data used when processing contactpoints on a triangle mesh. Adds information about which triangle we hit (in the local array of FoOntactTriangles) as well as which mesh edge or vertex we hit if appropriate (used for pruning).
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