UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::FContactEdgeOrVertexID Struct Reference

#include <ContactTriangles.h>

Public Member Functions

FORCEINLINE FContactEdgeOrVertexID ()
 
FORCEINLINE FContactEdgeOrVertexID (const FContactVertexID VertexIndex)
 
FORCEINLINE FContactEdgeOrVertexID (const FContactVertexID VertexIndexA, const FContactVertexID VertexIndexB)
 
FORCEINLINE bool IsValid () const
 
FORCEINLINE bool IsVertex () const
 
FORCEINLINE bool IsEdge () const
 
FORCEINLINE const FContactVertexIDGetVertexID () const
 
FORCEINLINE const FContactEdgeIDGetEdgeID () const
 

Friends

FORCEINLINE friend bool operator== (const FContactEdgeOrVertexID &L, const FContactEdgeOrVertexID &R)
 
FORCEINLINE friend bool operator!= (const FContactEdgeOrVertexID &L, const FContactEdgeOrVertexID &R)
 
FORCEINLINE friend bool operator< (const FContactEdgeOrVertexID &L, const FContactEdgeOrVertexID &R)
 
FORCEINLINE friend uint32 GetTypeHash (const FContactEdgeOrVertexID &V)
 

Detailed Description

An ID for an Edge or Vertex in a triangle mesh.

Constructor & Destructor Documentation

◆ FContactEdgeOrVertexID() [1/3]

FORCEINLINE Chaos::FContactEdgeOrVertexID::FContactEdgeOrVertexID ( )
inline

◆ FContactEdgeOrVertexID() [2/3]

FORCEINLINE Chaos::FContactEdgeOrVertexID::FContactEdgeOrVertexID ( const FContactVertexID  VertexIndex)
inline

◆ FContactEdgeOrVertexID() [3/3]

FORCEINLINE Chaos::FContactEdgeOrVertexID::FContactEdgeOrVertexID ( const FContactVertexID  VertexIndexA,
const FContactVertexID  VertexIndexB 
)
inline

Member Function Documentation

◆ GetEdgeID()

FORCEINLINE const FContactEdgeID & Chaos::FContactEdgeOrVertexID::GetEdgeID ( ) const
inline

◆ GetVertexID()

FORCEINLINE const FContactVertexID & Chaos::FContactEdgeOrVertexID::GetVertexID ( ) const
inline

◆ IsEdge()

FORCEINLINE bool Chaos::FContactEdgeOrVertexID::IsEdge ( ) const
inline

◆ IsValid()

FORCEINLINE bool Chaos::FContactEdgeOrVertexID::IsValid ( ) const
inline

◆ IsVertex()

FORCEINLINE bool Chaos::FContactEdgeOrVertexID::IsVertex ( ) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

FORCEINLINE friend uint32 GetTypeHash ( const FContactEdgeOrVertexID V)
friend

◆ operator!=

◆ operator<

FORCEINLINE friend bool operator< ( const FContactEdgeOrVertexID L,
const FContactEdgeOrVertexID R 
)
friend

◆ operator==

FORCEINLINE friend bool operator== ( const FContactEdgeOrVertexID L,
const FContactEdgeOrVertexID R 
)
friend

The documentation for this struct was generated from the following file: