![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ContactTriangles.h>
Public Member Functions | |
| FORCEINLINE | FContactEdgeOrVertexID () |
| FORCEINLINE | FContactEdgeOrVertexID (const FContactVertexID VertexIndex) |
| FORCEINLINE | FContactEdgeOrVertexID (const FContactVertexID VertexIndexA, const FContactVertexID VertexIndexB) |
| FORCEINLINE bool | IsValid () const |
| FORCEINLINE bool | IsVertex () const |
| FORCEINLINE bool | IsEdge () const |
| FORCEINLINE const FContactVertexID & | GetVertexID () const |
| FORCEINLINE const FContactEdgeID & | GetEdgeID () const |
Friends | |
| FORCEINLINE friend bool | operator== (const FContactEdgeOrVertexID &L, const FContactEdgeOrVertexID &R) |
| FORCEINLINE friend bool | operator!= (const FContactEdgeOrVertexID &L, const FContactEdgeOrVertexID &R) |
| FORCEINLINE friend bool | operator< (const FContactEdgeOrVertexID &L, const FContactEdgeOrVertexID &R) |
| FORCEINLINE friend uint32 | GetTypeHash (const FContactEdgeOrVertexID &V) |
An ID for an Edge or Vertex in a triangle mesh.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
friend |
|
friend |
|
friend |
|
friend |